Small simplification of endgame functions API

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2011-08-14 11:52:27 +01:00
parent 13524bea9b
commit 48e39c5c8e
3 changed files with 36 additions and 34 deletions

View File

@@ -97,16 +97,16 @@ class Endgames {
public:
Endgames();
~Endgames();
template<class T> T* get(Key key) const;
template<typename T> EndgameBase<T>* get(Key key) const;
private:
template<class T> void add(const std::string& keyCode);
template<typename T, EndgameType E> void add(const std::string& keyCode);
// Here we store two maps, for evaluate and scaling functions...
std::pair<EFMap, SFMap> maps;
// ...and here is the accessing template function
template<typename T> const std::map<Key, T*>& get() const;
template<typename T> const std::map<Key, T*>& map() const;
};
#endif // !defined(ENDGAME_H_INCLUDED)