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Small simplification of endgame functions API
No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -97,16 +97,16 @@ class Endgames {
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public:
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Endgames();
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~Endgames();
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template<class T> T* get(Key key) const;
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template<typename T> EndgameBase<T>* get(Key key) const;
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private:
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template<class T> void add(const std::string& keyCode);
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template<typename T, EndgameType E> void add(const std::string& keyCode);
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// Here we store two maps, for evaluate and scaling functions...
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std::pair<EFMap, SFMap> maps;
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// ...and here is the accessing template function
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template<typename T> const std::map<Key, T*>& get() const;
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template<typename T> const std::map<Key, T*>& map() const;
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};
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#endif // !defined(ENDGAME_H_INCLUDED)
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