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Implemented the logic to update Eval List and Dirty Pieces.
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@@ -75,6 +75,8 @@ std::string move(Move m, bool chess960);
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std::string pv(const Position& pos, Depth depth, Value alpha, Value beta);
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Move to_move(const Position& pos, std::string& str);
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// <20>]<5D><><EFBFBD><EFBFBD><D690><EFBFBD><EFBFBD>ǂݍ<C782><DD8D><EFBFBD><F182BE82>̃t<CC83><74><EFBFBD>O<EFBFBD>B<EFBFBD><42><EFBFBD><EFBFBD><EFBFBD><EFBFBD>evaldir<69>̕ύX<CF8D>ɂƂ<C982><C682>Ȃ<EFBFBD><C882><EFBFBD>false<73>ɂ<EFBFBD><C982><EFBFBD><EFBFBD>B
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extern bool load_eval_finished; // = false;
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} // namespace UCI
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extern UCI::OptionsMap Options;
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