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Reorder data layout and optimize access patern
With this very simple patch we get a speed boost of 0.8% on my PC ! Sometime we find the most complex tricks to increase speed when instead the best results come from the simplest solutions. No functional change of course ;-) Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -298,12 +298,12 @@ private:
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template<GamePhase> Value compute_value() const;
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Value compute_non_pawn_material(Color c) const;
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// Bitboards
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Bitboard byColorBB[2], byTypeBB[8];
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// Board
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Piece board[64];
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// Bitboards
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Bitboard byTypeBB[8], byColorBB[2];
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// Piece counts
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int pieceCount[2][8]; // [color][pieceType]
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