Simplify code, delete else after return

This commit is contained in:
Miroslav Fontán
2016-11-03 12:04:24 +01:00
committed by Marco Costalba
parent f3cd7002aa
commit 445aade39c

View File

@@ -652,17 +652,15 @@ ScaleFactor Endgame<KBPKB>::operator()(const Position& pos) const {
if (relative_rank(strongSide, pawnSq) <= RANK_5)
return SCALE_FACTOR_DRAW;
else
{
Bitboard path = forward_bb(strongSide, pawnSq);
if (path & pos.pieces(weakSide, KING))
return SCALE_FACTOR_DRAW;
Bitboard path = forward_bb(strongSide, pawnSq);
if ( (pos.attacks_from<BISHOP>(weakBishopSq) & path)
&& distance(weakBishopSq, pawnSq) >= 3)
return SCALE_FACTOR_DRAW;
}
if (path & pos.pieces(weakSide, KING))
return SCALE_FACTOR_DRAW;
if ( (pos.attacks_from<BISHOP>(weakBishopSq) & path)
&& distance(weakBishopSq, pawnSq) >= 3)
return SCALE_FACTOR_DRAW;
}
return SCALE_FACTOR_NONE;
}