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https://github.com/HChaZZY/Stockfish.git
synced 2025-12-19 08:36:33 +08:00
Tidy up in movepick.cpp
Some formattng after recent changes. No functional change.
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@@ -67,27 +67,20 @@ namespace {
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/// search captures, promotions and some checks) and how important good move
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/// ordering is at the current node.
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MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats& h, const CounterMovesHistoryStats& cmh,
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Move cm, Search::Stack* s) : pos(p), history(h), counterMovesHistory(cmh), depth(d) {
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MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats& h,
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const CounterMovesHistoryStats& cmh, Move cm, Search::Stack* s)
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: pos(p), history(h), counterMovesHistory(cmh), ss(s), countermove(cm), depth(d) {
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assert(d > DEPTH_ZERO);
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endBadCaptures = moves + MAX_MOVES - 1;
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countermove = cm;
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ss = s;
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if (pos.checkers())
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stage = EVASION;
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else
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stage = MAIN_SEARCH;
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ttMove = (ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE);
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stage = pos.checkers() ? EVASION : MAIN_SEARCH;
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ttMove = ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE;
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endMoves += (ttMove != MOVE_NONE);
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}
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MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats& h, const CounterMovesHistoryStats& cmh,
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Square s) : pos(p), history(h), counterMovesHistory(cmh) {
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MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats& h,
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const CounterMovesHistoryStats& cmh, Square s)
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: pos(p), history(h), counterMovesHistory(cmh) {
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assert(d <= DEPTH_ZERO);
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@@ -107,46 +100,39 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats&
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ttm = MOVE_NONE;
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}
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ttMove = (ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE);
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ttMove = ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE;
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endMoves += (ttMove != MOVE_NONE);
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}
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MovePicker::MovePicker(const Position& p, Move ttm, const HistoryStats& h, const CounterMovesHistoryStats& cmh, PieceType pt)
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: pos(p), history(h), counterMovesHistory(cmh) {
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MovePicker::MovePicker(const Position& p, Move ttm, const HistoryStats& h,
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const CounterMovesHistoryStats& cmh, Value th)
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: pos(p), history(h), counterMovesHistory(cmh), threshold(th) {
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assert(!pos.checkers());
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stage = PROBCUT;
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// In ProbCut we generate only captures that are better than the parent's
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// captured piece.
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captureThreshold = PieceValue[MG][pt];
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ttMove = (ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE);
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if (ttMove && (!pos.capture(ttMove) || pos.see(ttMove) <= captureThreshold))
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ttMove = MOVE_NONE;
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// In ProbCut we generate captures with SEE higher than the given threshold
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ttMove = ttm
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&& pos.pseudo_legal(ttm)
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&& pos.capture(ttm)
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&& pos.see(ttm) > threshold ? ttm : MOVE_NONE;
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endMoves += (ttMove != MOVE_NONE);
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}
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/// score() assign a numerical value to each move in a move list. The moves with
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/// score() assigns a numerical value to each move in a move list. The moves with
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/// highest values will be picked first.
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template<>
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void MovePicker::score<CAPTURES>() {
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// Winning and equal captures in the main search are ordered by MVV.
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// Suprisingly, this appears to perform slightly better than SEE based
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// move ordering. The reason is probably that in a position with a winning
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// capture, capturing a valuable (but sufficiently defended) piece
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// first usually doesn't hurt. The opponent will have to recapture, and
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// the hanging piece will still be hanging (except in the unusual cases
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// where it is possible to recapture with the hanging piece). Exchanging
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// big pieces before capturing a hanging piece probably helps to reduce
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// the subtree size.
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// Winning and equal captures in the main search are ordered by MVV, preferring
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// captures near our home rank. Suprisingly, this appears to perform slightly
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// better than SEE based move ordering: exchanging big pieces before capturing
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// a hanging piece probably helps to reduce the subtree size.
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// In main search we want to push captures with negative SEE values to the
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// badCaptures[] array, but instead of doing it now we delay until the move
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// has been picked up in pick_move_from_list(). This way we save some SEE
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// calls in case we get a cutoff.
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// has been picked up, saving some SEE calls in case we get a cutoff.
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for (auto& m : *this)
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m.value = PieceValue[MG][pos.piece_on(to_sq(m))]
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- Value(200 * relative_rank(pos.side_to_move(), to_sq(m)));
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@@ -165,9 +151,9 @@ void MovePicker::score<QUIETS>() {
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template<>
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void MovePicker::score<EVASIONS>() {
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// Try good captures ordered by MVV/LVA, then non-captures if destination square
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// is not under attack, ordered by history value, then bad-captures and quiet
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// moves with a negative SEE. This last group is ordered by the SEE value.
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// Try winning and equal captures captures ordered by MVV/LVA, then non-captures
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// ordered by history value, then bad-captures and quiet moves with a negative
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// SEE ordered by SEE value.
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Value see;
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for (auto& m : *this)
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@@ -187,6 +173,8 @@ void MovePicker::score<EVASIONS>() {
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void MovePicker::generate_next_stage() {
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assert(stage != STOP);
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cur = moves;
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switch (++stage) {
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@@ -198,17 +186,11 @@ void MovePicker::generate_next_stage() {
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break;
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case KILLERS:
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cur = killers;
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endMoves = cur + 2;
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killers[0] = ss->killers[0];
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killers[1] = ss->killers[1];
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killers[2].move = MOVE_NONE;
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// Be sure countermoves are different from killers
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if ( countermove != killers[0]
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&& countermove != killers[1])
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*endMoves++ = countermove;
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killers[2] = countermove;
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cur = killers;
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endMoves = cur + 2 + (countermove != killers[0] && countermove != killers[1]);
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break;
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case GOOD_QUIETS:
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@@ -226,7 +208,7 @@ void MovePicker::generate_next_stage() {
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break;
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case BAD_CAPTURES:
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// Just pick them in reverse order to get MVV/LVA ordering
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// Just pick them in reverse order to get correct ordering
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cur = moves + MAX_MOVES - 1;
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endMoves = endBadCaptures;
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break;
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@@ -242,12 +224,8 @@ void MovePicker::generate_next_stage() {
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break;
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case EVASION: case QSEARCH_WITH_CHECKS: case QSEARCH_WITHOUT_CHECKS:
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case PROBCUT: case RECAPTURE:
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case PROBCUT: case RECAPTURE: case STOP:
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stage = STOP;
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/* Fall through */
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case STOP:
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endMoves = cur + 1; // Avoid another generate_next_stage() call
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break;
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default:
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@@ -267,7 +245,7 @@ Move MovePicker::next_move<false>() {
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while (true)
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{
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while (cur == endMoves)
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while (cur == endMoves && stage != STOP)
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generate_next_stage();
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switch (stage) {
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@@ -318,7 +296,7 @@ Move MovePicker::next_move<false>() {
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case PROBCUT_CAPTURES:
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move = pick_best(cur++, endMoves);
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if (move != ttMove && pos.see(move) > captureThreshold)
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if (move != ttMove && pos.see(move) > threshold)
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return move;
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break;
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