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Assorted tweaks from DON
Mainly renames and some little code style improvment, inspired by looking at DON sources: https://github.com/erashid/DON No functional change.
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@@ -76,7 +76,7 @@ struct SplitPoint {
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// Shared data
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Mutex mutex;
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volatile uint64_t slavesMask;
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volatile int64_t nodes;
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volatile uint64_t nodes;
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volatile Value alpha;
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volatile Value bestValue;
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volatile Move bestMove;
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@@ -162,8 +162,7 @@ struct ThreadPool : public std::vector<Thread*> {
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void read_uci_options();
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Thread* available_slave(const Thread* master) const;
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void wait_for_think_finished();
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void start_thinking(const Position&, const Search::LimitsType&,
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const std::vector<Move>&, Search::StateStackPtr&);
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void start_thinking(const Position&, const Search::LimitsType&, Search::StateStackPtr&);
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bool sleepWhileIdle;
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Depth minimumSplitDepth;
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