mirror of
https://github.com/HChaZZY/Stockfish.git
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Assorted tweaks from DON
Mainly renames and some little code style improvment, inspired by looking at DON sources: https://github.com/erashid/DON No functional change.
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@@ -29,6 +29,8 @@ using namespace Search;
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ThreadPool Threads; // Global object
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extern void check_time();
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namespace {
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// start_routine() is the C function which is called when a new thread
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@@ -90,9 +92,43 @@ Thread::Thread() /* : splitPoints() */ { // Value-initialization bug in MSVC
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}
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// Thread::cutoff_occurred() checks whether a beta cutoff has occurred in the
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// current active split point, or in some ancestor of the split point.
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bool Thread::cutoff_occurred() const {
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for (SplitPoint* sp = activeSplitPoint; sp; sp = sp->parentSplitPoint)
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if (sp->cutoff)
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return true;
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return false;
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}
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// Thread::available_to() checks whether the thread is available to help the
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// thread 'master' at a split point. An obvious requirement is that thread must
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// be idle. With more than two threads, this is not sufficient: If the thread is
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// the master of some split point, it is only available as a slave to the slaves
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// which are busy searching the split point at the top of slave's split point
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// stack (the "helpful master concept" in YBWC terminology).
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bool Thread::available_to(const Thread* master) const {
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if (searching)
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return false;
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// Make a local copy to be sure it doesn't become zero under our feet while
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// testing next condition and so leading to an out of bounds access.
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int size = splitPointsSize;
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// No split points means that the thread is available as a slave for any
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// other thread otherwise apply the "helpful master" concept if possible.
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return !size || (splitPoints[size - 1].slavesMask & (1ULL << master->idx));
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}
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// TimerThread::idle_loop() is where the timer thread waits msec milliseconds
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// and then calls check_time(). If msec is 0 thread sleeps until it's woken up.
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extern void check_time();
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void TimerThread::idle_loop() {
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@@ -144,41 +180,6 @@ void MainThread::idle_loop() {
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}
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// Thread::cutoff_occurred() checks whether a beta cutoff has occurred in the
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// current active split point, or in some ancestor of the split point.
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bool Thread::cutoff_occurred() const {
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for (SplitPoint* sp = activeSplitPoint; sp; sp = sp->parentSplitPoint)
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if (sp->cutoff)
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return true;
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return false;
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}
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// Thread::available_to() checks whether the thread is available to help the
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// thread 'master' at a split point. An obvious requirement is that thread must
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// be idle. With more than two threads, this is not sufficient: If the thread is
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// the master of some split point, it is only available as a slave to the slaves
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// which are busy searching the split point at the top of slave's split point
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// stack (the "helpful master concept" in YBWC terminology).
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bool Thread::available_to(const Thread* master) const {
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if (searching)
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return false;
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// Make a local copy to be sure it doesn't become zero under our feet while
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// testing next condition and so leading to an out of bounds access.
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int size = splitPointsSize;
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// No split points means that the thread is available as a slave for any
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// other thread otherwise apply the "helpful master" concept if possible.
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return !size || (splitPoints[size - 1].slavesMask & (1ULL << master->idx));
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}
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// init() is called at startup to create and launch requested threads, that will
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// go immediately to sleep due to 'sleepWhileIdle' set to true. We cannot use
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// a c'tor because Threads is a static object and we need a fully initialized
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@@ -264,8 +265,7 @@ void Thread::split(Position& pos, const Stack* ss, Value alpha, Value beta, Valu
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MovePicker* movePicker, int nodeType, bool cutNode) {
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assert(pos.pos_is_ok());
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assert(*bestValue <= alpha && alpha < beta && beta <= VALUE_INFINITE);
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assert(*bestValue > -VALUE_INFINITE);
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assert(-VALUE_INFINITE < *bestValue && *bestValue <= alpha && alpha < beta && beta <= VALUE_INFINITE);
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assert(depth >= Threads.minimumSplitDepth);
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assert(searching);
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assert(splitPointsSize < MAX_SPLITPOINTS_PER_THREAD);
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@@ -367,8 +367,8 @@ void ThreadPool::wait_for_think_finished() {
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// start_thinking() wakes up the main thread sleeping in MainThread::idle_loop()
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// so to start a new search, then returns immediately.
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void ThreadPool::start_thinking(const Position& pos, const LimitsType& limits,
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const std::vector<Move>& searchMoves, StateStackPtr& states) {
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void ThreadPool::start_thinking(const Position& pos, const LimitsType& limits, StateStackPtr& states) {
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wait_for_think_finished();
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SearchTime = Time::now(); // As early as possible
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@@ -386,8 +386,8 @@ void ThreadPool::start_thinking(const Position& pos, const LimitsType& limits,
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}
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for (MoveList<LEGAL> it(pos); *it; ++it)
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if ( searchMoves.empty()
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|| std::count(searchMoves.begin(), searchMoves.end(), *it))
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if ( limits.searchmoves.empty()
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|| std::count(limits.searchmoves.begin(), limits.searchmoves.end(), *it))
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RootMoves.push_back(RootMove(*it));
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main()->thinking = true;
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