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Assorted tweaks from DON
Mainly renames and some little code style improvment, inspired by looking at DON sources: https://github.com/erashid/DON No functional change.
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@@ -159,8 +159,8 @@ public:
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int game_ply() const;
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bool is_chess960() const;
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Thread* this_thread() const;
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int64_t nodes_searched() const;
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void set_nodes_searched(int64_t n);
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uint64_t nodes_searched() const;
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void set_nodes_searched(uint64_t n);
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bool is_draw() const;
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// Position consistency check, for debugging
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@@ -201,7 +201,7 @@ private:
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Square castlingRookSquare[COLOR_NB][CASTLING_SIDE_NB];
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Bitboard castlingPath[COLOR_NB][CASTLING_SIDE_NB];
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StateInfo startState;
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int64_t nodes;
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uint64_t nodes;
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int gamePly;
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Color sideToMove;
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Thread* thisThread;
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@@ -209,11 +209,11 @@ private:
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int chess960;
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};
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inline int64_t Position::nodes_searched() const {
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inline uint64_t Position::nodes_searched() const {
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return nodes;
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}
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inline void Position::set_nodes_searched(int64_t n) {
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inline void Position::set_nodes_searched(uint64_t n) {
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nodes = n;
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}
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