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Embed default net, and simplify using non-default nets
covers the most important cases from the user perspective: It embeds the default net in the binary, so a download of that binary will result in a working engine with the default net. The engine will be functional in the default mode without any additional user action. It allows non-default nets to be used, which will be looked for in up to three directories (working directory, location of the binary, and optionally a specific default directory). This mechanism is also kept for those developers that use MSVC, the one compiler that doesn't have an easy mechanism for embedding data. It is possible to disable embedding, and instead specify a specific directory, e.g. linux distros might want to use CXXFLAGS="-DNNUE_EMBEDDING_OFF -DDEFAULT_NNUE_DIRECTORY=/usr/share/games/stockfish/" make -j ARCH=x86-64 profile-build passed STC non-regression: https://tests.stockfishchess.org/tests/view/5f4a581c150f0aef5f8ae03a LLR: 2.95 (-2.94,2.94) {-1.25,-0.25} Total: 66928 W: 7202 L: 7147 D: 52579 Ptnml(0-2): 291, 5309, 22211, 5360, 293 closes https://github.com/official-stockfish/Stockfish/pull/3070 fixes https://github.com/official-stockfish/Stockfish/issues/3030 No functional change.
This commit is contained in:
committed by
Joost VandeVondele
parent
242a7d9fea
commit
406979ea12
59
src/misc.cpp
59
src/misc.cpp
@@ -132,6 +132,7 @@ public:
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} // namespace
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/// engine_info() returns the full name of the current Stockfish version. This
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/// will be either "Stockfish <Tag> DD-MM-YY" (where DD-MM-YY is the date when
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/// the program was compiled) or "Stockfish <Version>", depending on whether
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@@ -589,3 +590,61 @@ void bindThisThread(size_t idx) {
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#endif
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} // namespace WinProcGroup
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#ifdef _WIN32
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#include <direct.h>
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#define GETCWD _getcwd
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#else
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#include <unistd.h>
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#define GETCWD getcwd
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#endif
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namespace CommandLine {
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string argv0; // path+name of the executable binary, as given by argv[0]
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string binaryDirectory; // path of the executable directory
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string workingDirectory; // path of the working directory
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string pathSeparator; // Separator for our current OS
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void init(int argc, char* argv[]) {
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(void)argc;
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string separator;
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// extract the path+name of the executable binary
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argv0 = argv[0];
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#ifdef _WIN32
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pathSeparator = "\\";
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#ifdef _MSC_VER
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// Under windows argv[0] may not have the extension. Also _get_pgmptr() had
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// issues in some windows 10 versions, so check returned values carefully.
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char* pgmptr = nullptr;
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if (!_get_pgmptr(&pgmptr) && pgmptr != nullptr && *pgmptr)
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argv0 = pgmptr;
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#endif
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#else
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pathSeparator = "/";
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#endif
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// extract the working directory
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workingDirectory = "";
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char buff[40000];
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char* cwd = GETCWD(buff, 40000);
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if (cwd)
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workingDirectory = cwd;
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// extract the binary directory path from argv0
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binaryDirectory = argv0;
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size_t pos = binaryDirectory.find_last_of("\\/");
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if (pos == std::string::npos)
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binaryDirectory = "." + pathSeparator;
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else
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binaryDirectory.resize(pos + 1);
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// pattern replacement: "./" at the start of path is replaced by the working directory
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if (binaryDirectory.find("." + pathSeparator) == 0)
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binaryDirectory.replace(0, 1, workingDirectory);
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}
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} // namespace CommandLine
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