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Try to prune also when approximateEval < beta
Now we always try to filter out moves, we will have more wasted evaluation calls, but also more pruned nodes. After 786 games Mod vs Orig +196 =413 -177 +8 ELO Verified also against Rybka it increases score to 50-51% Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -1517,19 +1517,16 @@ namespace {
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continue;
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// Value based pruning
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if (approximateEval < beta)
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if (futilityValue == VALUE_NONE)
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futilityValue = evaluate(pos, ei, threadID) + FutilityValueMargin;
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futilityValueScaled = futilityValue - moveCount * IncrementalFutilityMargin;
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if (futilityValueScaled < beta)
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{
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if (futilityValue == VALUE_NONE)
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futilityValue = evaluate(pos, ei, threadID) + FutilityValueMargin;
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futilityValueScaled = futilityValue - moveCount * IncrementalFutilityMargin;
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if (futilityValueScaled < beta)
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{
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if (futilityValueScaled > bestValue)
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bestValue = futilityValueScaled;
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continue;
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}
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if (futilityValueScaled > bestValue)
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bestValue = futilityValueScaled;
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continue;
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}
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}
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