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Introduce MovePicker::isBadCapture() and use in probcut
Small functional change due to the fact that now we skip probcut on evasions. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -43,6 +43,7 @@ public:
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MovePicker(const Position&, Move, Depth, const History&, SearchStack*, Value);
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MovePicker(const Position&, Move, Depth, const History&);
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Move get_next_move();
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bool isBadCapture() const;
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private:
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void score_captures();
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