Use 'adjacent' instead of 'neighboring'

It is more correct and specific. Another naming
improvement while reading Critter sources.

No functional changes.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2012-01-14 18:03:57 +01:00
parent e1907e349f
commit 3ec94abcdb
5 changed files with 30 additions and 30 deletions

View File

@@ -145,22 +145,22 @@ Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
passed = !(theirPawns & passed_pawn_mask(Us, s));
doubled = ourPawns & squares_in_front_of(Us, s);
opposed = theirPawns & squares_in_front_of(Us, s);
isolated = !(ourPawns & neighboring_files_bb(f));
chain = ourPawns & neighboring_files_bb(f) & b;
isolated = !(ourPawns & adjacent_files_bb(f));
chain = ourPawns & adjacent_files_bb(f) & b;
// Test for backward pawn
backward = false;
// If the pawn is passed, isolated, or member of a pawn chain it cannot
// be backward. If there are friendly pawns behind on neighboring files
// be backward. If there are friendly pawns behind on adjacent files
// or if can capture an enemy pawn it cannot be backward either.
if ( !(passed | isolated | chain)
&& !(ourPawns & attack_span_mask(Them, s))
&& !(pos.attacks_from<PAWN>(s, Us) & theirPawns))
{
// We now know that there are no friendly pawns beside or behind this
// pawn on neighboring files. We now check whether the pawn is
// backward by looking in the forward direction on the neighboring
// pawn on adjacent files. We now check whether the pawn is
// backward by looking in the forward direction on the adjacent
// files, and seeing whether we meet a friendly or an enemy pawn first.
b = pos.attacks_from<PAWN>(s, Us);
@@ -178,8 +178,8 @@ Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
// A not passed pawn is a candidate to become passed if it is free to
// advance and if the number of friendly pawns beside or behind this
// pawn on neighboring files is higher or equal than the number of
// enemy pawns in the forward direction on the neighboring files.
// pawn on adjacent files is higher or equal than the number of
// enemy pawns in the forward direction on the adjacent files.
candidate = !(opposed | passed | backward | isolated)
&& (b = attack_span_mask(Them, s + pawn_push(Us)) & ourPawns) != 0
&& popcount<Max15>(b) >= popcount<Max15>(attack_span_mask(Us, s) & theirPawns);
@@ -222,7 +222,7 @@ Score PawnInfo::updateShelter(const Position& pos, Square ksq) {
if (relative_rank(Us, ksq) <= RANK_4)
{
pawns = pos.pieces(PAWN, Us) & this_and_neighboring_files_bb(file_of(ksq));
pawns = pos.pieces(PAWN, Us) & this_and_adjacent_files_bb(file_of(ksq));
r = ksq & (7 << 3);
for (int i = 0; i < 3; i++)
{