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Use 'adjacent' instead of 'neighboring'
It is more correct and specific. Another naming improvement while reading Critter sources. No functional changes. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -145,22 +145,22 @@ Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
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passed = !(theirPawns & passed_pawn_mask(Us, s));
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doubled = ourPawns & squares_in_front_of(Us, s);
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opposed = theirPawns & squares_in_front_of(Us, s);
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isolated = !(ourPawns & neighboring_files_bb(f));
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chain = ourPawns & neighboring_files_bb(f) & b;
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isolated = !(ourPawns & adjacent_files_bb(f));
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chain = ourPawns & adjacent_files_bb(f) & b;
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// Test for backward pawn
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backward = false;
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// If the pawn is passed, isolated, or member of a pawn chain it cannot
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// be backward. If there are friendly pawns behind on neighboring files
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// be backward. If there are friendly pawns behind on adjacent files
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// or if can capture an enemy pawn it cannot be backward either.
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if ( !(passed | isolated | chain)
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&& !(ourPawns & attack_span_mask(Them, s))
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&& !(pos.attacks_from<PAWN>(s, Us) & theirPawns))
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{
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// We now know that there are no friendly pawns beside or behind this
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// pawn on neighboring files. We now check whether the pawn is
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// backward by looking in the forward direction on the neighboring
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// pawn on adjacent files. We now check whether the pawn is
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// backward by looking in the forward direction on the adjacent
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// files, and seeing whether we meet a friendly or an enemy pawn first.
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b = pos.attacks_from<PAWN>(s, Us);
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@@ -178,8 +178,8 @@ Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
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// A not passed pawn is a candidate to become passed if it is free to
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// advance and if the number of friendly pawns beside or behind this
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// pawn on neighboring files is higher or equal than the number of
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// enemy pawns in the forward direction on the neighboring files.
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// pawn on adjacent files is higher or equal than the number of
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// enemy pawns in the forward direction on the adjacent files.
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candidate = !(opposed | passed | backward | isolated)
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&& (b = attack_span_mask(Them, s + pawn_push(Us)) & ourPawns) != 0
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&& popcount<Max15>(b) >= popcount<Max15>(attack_span_mask(Us, s) & theirPawns);
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@@ -222,7 +222,7 @@ Score PawnInfo::updateShelter(const Position& pos, Square ksq) {
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if (relative_rank(Us, ksq) <= RANK_4)
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{
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pawns = pos.pieces(PAWN, Us) & this_and_neighboring_files_bb(file_of(ksq));
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pawns = pos.pieces(PAWN, Us) & this_and_adjacent_files_bb(file_of(ksq));
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r = ksq & (7 << 3);
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for (int i = 0; i < 3; i++)
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{
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