Use 'adjacent' instead of 'neighboring'

It is more correct and specific. Another naming
improvement while reading Critter sources.

No functional changes.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2012-01-14 18:03:57 +01:00
parent e1907e349f
commit 3ec94abcdb
5 changed files with 30 additions and 30 deletions

View File

@@ -24,8 +24,8 @@
#include "types.h"
extern Bitboard FileBB[8];
extern Bitboard NeighboringFilesBB[8];
extern Bitboard ThisAndNeighboringFilesBB[8];
extern Bitboard AdjacentFilesBB[8];
extern Bitboard ThisAndAdjacentFilesBB[8];
extern Bitboard RankBB[8];
extern Bitboard InFrontBB[2][8];
@@ -102,19 +102,19 @@ inline Bitboard file_bb(Square s) {
}
/// neighboring_files_bb takes a file as input and returns a bitboard representing
/// all squares on the neighboring files.
/// adjacent_files_bb takes a file as input and returns a bitboard representing
/// all squares on the adjacent files.
inline Bitboard neighboring_files_bb(File f) {
return NeighboringFilesBB[f];
inline Bitboard adjacent_files_bb(File f) {
return AdjacentFilesBB[f];
}
/// this_and_neighboring_files_bb takes a file as input and returns a bitboard
/// representing all squares on the given and neighboring files.
/// this_and_adjacent_files_bb takes a file as input and returns a bitboard
/// representing all squares on the given and adjacent files.
inline Bitboard this_and_neighboring_files_bb(File f) {
return ThisAndNeighboringFilesBB[f];
inline Bitboard this_and_adjacent_files_bb(File f) {
return ThisAndAdjacentFilesBB[f];
}
@@ -197,7 +197,7 @@ inline Bitboard squares_in_front_of(Color c, Square s) {
/// passed_pawn_mask takes a color and a square as input, and returns a
/// bitboard mask which can be used to test if a pawn of the given color on
/// the given square is a passed pawn. Definition of the table is:
/// PassedPawnMask[c][s] = in_front_bb(c, s) & this_and_neighboring_files_bb(s)
/// PassedPawnMask[c][s] = in_front_bb(c, s) & this_and_adjacent_files_bb(s)
inline Bitboard passed_pawn_mask(Color c, Square s) {
return PassedPawnMask[c][s];
@@ -207,7 +207,7 @@ inline Bitboard passed_pawn_mask(Color c, Square s) {
/// attack_span_mask takes a color and a square as input, and returns a bitboard
/// representing all squares that can be attacked by a pawn of the given color
/// when it moves along its file starting from the given square. Definition is:
/// AttackSpanMask[c][s] = in_front_bb(c, s) & neighboring_files_bb(s);
/// AttackSpanMask[c][s] = in_front_bb(c, s) & adjacent_files_bb(s);
inline Bitboard attack_span_mask(Color c, Square s) {
return AttackSpanMask[c][s];