MovePicker doesn't need to know if called from a pv node

This was needed by an old optimization in sorting of
non-captures that is now obsoleted by new std::sort()
approach.

Remove also the unused depth member data. Interestingly
this has always been unused since the Glaurung days.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2009-06-11 11:04:05 +02:00
parent c7843f2f79
commit 3e0753bef3
4 changed files with 11 additions and 18 deletions

View File

@@ -141,7 +141,7 @@ Move move_from_san(const Position& pos, const string& movestr) {
assert(pos.is_ok());
MovePicker mp = MovePicker(pos, false, MOVE_NONE, OnePly, H);
MovePicker mp = MovePicker(pos, MOVE_NONE, OnePly, H);
// Castling moves
if (movestr == "O-O-O" || movestr == "O-O-O+")
@@ -365,7 +365,7 @@ namespace {
if (type_of_piece(pc) == KING)
return AMBIGUITY_NONE;
MovePicker mp = MovePicker(pos, false, MOVE_NONE, OnePly, H);
MovePicker mp = MovePicker(pos, MOVE_NONE, OnePly, H);
Move mv, moveList[8];
int n = 0;