mirror of
https://github.com/HChaZZY/Stockfish.git
synced 2025-12-19 08:36:33 +08:00
Simplify locking usage
pass references (Windows style) instead of pointers (Posix style) as function arguments. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
@@ -64,9 +64,9 @@ namespace { extern "C" {
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void Thread::wake_up() {
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lock_grab(&sleepLock);
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cond_signal(&sleepCond);
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lock_release(&sleepLock);
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lock_grab(sleepLock);
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cond_signal(sleepCond);
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lock_release(sleepLock);
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}
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@@ -153,17 +153,17 @@ void ThreadsManager::set_size(int cnt) {
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void ThreadsManager::init() {
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// Initialize sleep condition and lock used by thread manager
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cond_init(&sleepCond);
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lock_init(&threadsLock);
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cond_init(sleepCond);
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lock_init(threadsLock);
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// Initialize thread's sleep conditions and split point locks
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for (int i = 0; i <= MAX_THREADS; i++)
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{
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lock_init(&threads[i].sleepLock);
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cond_init(&threads[i].sleepCond);
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lock_init(threads[i].sleepLock);
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cond_init(threads[i].sleepCond);
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for (int j = 0; j < MAX_ACTIVE_SPLIT_POINTS; j++)
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lock_init(&(threads[i].splitPoints[j].lock));
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lock_init(threads[i].splitPoints[j].lock);
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}
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// Allocate main thread tables to call evaluate() also when not searching
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@@ -177,12 +177,7 @@ void ThreadsManager::init() {
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threads[i].do_sleep = (i != 0); // Avoid a race with start_thinking()
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threads[i].threadID = i;
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#if defined(_MSC_VER)
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threads[i].handle = CreateThread(NULL, 0, start_routine, &threads[i], 0, NULL);
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bool ok = (threads[i].handle != NULL);
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#else
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bool ok = !pthread_create(&threads[i].handle, NULL, start_routine, &threads[i]);
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#endif
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bool ok = thread_create(threads[i].handle, start_routine, threads[i]);
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if (!ok)
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{
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@@ -202,24 +197,18 @@ void ThreadsManager::exit() {
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threads[i].do_terminate = true; // Search must be already finished
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threads[i].wake_up();
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// Wait for thread termination
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#if defined(_MSC_VER)
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WaitForSingleObject(threads[i].handle, INFINITE);
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CloseHandle(threads[i].handle);
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#else
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pthread_join(threads[i].handle, NULL);
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#endif
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thread_join(threads[i].handle); // Wait for thread termination
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// Now we can safely destroy associated locks and wait conditions
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lock_destroy(&threads[i].sleepLock);
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cond_destroy(&threads[i].sleepCond);
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lock_destroy(threads[i].sleepLock);
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cond_destroy(threads[i].sleepCond);
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for (int j = 0; j < MAX_ACTIVE_SPLIT_POINTS; j++)
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lock_destroy(&(threads[i].splitPoints[j].lock));
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lock_destroy(threads[i].splitPoints[j].lock);
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}
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lock_destroy(&threadsLock);
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cond_destroy(&sleepCond);
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lock_destroy(threadsLock);
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cond_destroy(sleepCond);
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}
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@@ -310,7 +299,7 @@ Value ThreadsManager::split(Position& pos, Stack* ss, Value alpha, Value beta,
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// Try to allocate available threads and ask them to start searching setting
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// is_searching flag. This must be done under lock protection to avoid concurrent
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// allocation of the same slave by another master.
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lock_grab(&threadsLock);
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lock_grab(threadsLock);
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for (i = 0; !Fake && i < activeThreads && workersCnt < maxThreadsPerSplitPoint; i++)
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if (threads[i].is_available_to(master))
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@@ -326,7 +315,7 @@ Value ThreadsManager::split(Position& pos, Stack* ss, Value alpha, Value beta,
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threads[i].wake_up();
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}
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lock_release(&threadsLock);
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lock_release(threadsLock);
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// We failed to allocate even one slave, return
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if (!Fake && workersCnt == 1)
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@@ -349,12 +338,12 @@ Value ThreadsManager::split(Position& pos, Stack* ss, Value alpha, Value beta,
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// We have returned from the idle loop, which means that all threads are
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// finished. Note that changing state and decreasing activeSplitPoints is done
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// under lock protection to avoid a race with Thread::is_available_to().
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lock_grab(&threadsLock);
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lock_grab(threadsLock);
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masterThread.is_searching = true;
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masterThread.activeSplitPoints--;
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lock_release(&threadsLock);
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lock_release(threadsLock);
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masterThread.splitPoint = sp->parent;
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pos.set_nodes_searched(pos.nodes_searched() + sp->nodes);
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@@ -375,9 +364,9 @@ void Thread::timer_loop() {
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while (!do_terminate)
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{
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lock_grab(&sleepLock);
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timed_wait(&sleepCond, &sleepLock, maxPly ? maxPly : INT_MAX);
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lock_release(&sleepLock);
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lock_grab(sleepLock);
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timed_wait(sleepCond, sleepLock, maxPly ? maxPly : INT_MAX);
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lock_release(sleepLock);
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check_time();
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}
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}
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@@ -390,10 +379,10 @@ void ThreadsManager::set_timer(int msec) {
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Thread& timer = threads[MAX_THREADS];
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lock_grab(&timer.sleepLock);
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lock_grab(timer.sleepLock);
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timer.maxPly = msec;
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cond_signal(&timer.sleepCond); // Wake up and restart the timer
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lock_release(&timer.sleepLock);
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cond_signal(timer.sleepCond); // Wake up and restart the timer
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lock_release(timer.sleepLock);
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}
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@@ -404,20 +393,20 @@ void Thread::main_loop() {
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while (true)
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{
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lock_grab(&sleepLock);
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lock_grab(sleepLock);
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do_sleep = true; // Always return to sleep after a search
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is_searching = false;
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while (do_sleep && !do_terminate)
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{
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cond_signal(&Threads.sleepCond); // Wake up UI thread if needed
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cond_wait(&sleepCond, &sleepLock);
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cond_signal(Threads.sleepCond); // Wake up UI thread if needed
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cond_wait(sleepCond, sleepLock);
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}
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is_searching = true;
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lock_release(&sleepLock);
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lock_release(sleepLock);
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if (do_terminate)
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return;
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@@ -436,11 +425,11 @@ void ThreadsManager::start_thinking(const Position& pos, const LimitsType& limit
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const std::set<Move>& searchMoves, bool async) {
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Thread& main = threads[0];
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lock_grab(&main.sleepLock);
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lock_grab(main.sleepLock);
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// Wait main thread has finished before to launch a new search
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while (!main.do_sleep)
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cond_wait(&sleepCond, &main.sleepLock);
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cond_wait(sleepCond, main.sleepLock);
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// Copy input arguments to initialize the search
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RootPosition.copy(pos, 0);
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@@ -458,13 +447,13 @@ void ThreadsManager::start_thinking(const Position& pos, const LimitsType& limit
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Signals.stop = Signals.failedLowAtRoot = false;
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main.do_sleep = false;
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cond_signal(&main.sleepCond); // Wake up main thread and start searching
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cond_signal(main.sleepCond); // Wake up main thread and start searching
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if (!async)
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while (!main.do_sleep)
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cond_wait(&sleepCond, &main.sleepLock);
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cond_wait(sleepCond, main.sleepLock);
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lock_release(&main.sleepLock);
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lock_release(main.sleepLock);
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}
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@@ -478,14 +467,14 @@ void ThreadsManager::stop_thinking() {
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Search::Signals.stop = true;
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lock_grab(&main.sleepLock);
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lock_grab(main.sleepLock);
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cond_signal(&main.sleepCond); // In case is waiting for stop or ponderhit
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cond_signal(main.sleepCond); // In case is waiting for stop or ponderhit
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while (!main.do_sleep)
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cond_wait(&sleepCond, &main.sleepLock);
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cond_wait(sleepCond, main.sleepLock);
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lock_release(&main.sleepLock);
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lock_release(main.sleepLock);
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}
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@@ -502,10 +491,10 @@ void ThreadsManager::wait_for_stop_or_ponderhit() {
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Thread& main = threads[0];
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lock_grab(&main.sleepLock);
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lock_grab(main.sleepLock);
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while (!Signals.stop)
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cond_wait(&main.sleepCond, &main.sleepLock);
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cond_wait(main.sleepCond, main.sleepLock);
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lock_release(&main.sleepLock);
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lock_release(main.sleepLock);
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}
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