Simplify locking usage

pass references (Windows style) instead of
pointers (Posix style) as function arguments.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2012-01-23 15:20:53 +01:00
parent 04ff9c2548
commit 3d937e1e90
6 changed files with 81 additions and 91 deletions

View File

@@ -64,9 +64,9 @@ namespace { extern "C" {
void Thread::wake_up() {
lock_grab(&sleepLock);
cond_signal(&sleepCond);
lock_release(&sleepLock);
lock_grab(sleepLock);
cond_signal(sleepCond);
lock_release(sleepLock);
}
@@ -153,17 +153,17 @@ void ThreadsManager::set_size(int cnt) {
void ThreadsManager::init() {
// Initialize sleep condition and lock used by thread manager
cond_init(&sleepCond);
lock_init(&threadsLock);
cond_init(sleepCond);
lock_init(threadsLock);
// Initialize thread's sleep conditions and split point locks
for (int i = 0; i <= MAX_THREADS; i++)
{
lock_init(&threads[i].sleepLock);
cond_init(&threads[i].sleepCond);
lock_init(threads[i].sleepLock);
cond_init(threads[i].sleepCond);
for (int j = 0; j < MAX_ACTIVE_SPLIT_POINTS; j++)
lock_init(&(threads[i].splitPoints[j].lock));
lock_init(threads[i].splitPoints[j].lock);
}
// Allocate main thread tables to call evaluate() also when not searching
@@ -177,12 +177,7 @@ void ThreadsManager::init() {
threads[i].do_sleep = (i != 0); // Avoid a race with start_thinking()
threads[i].threadID = i;
#if defined(_MSC_VER)
threads[i].handle = CreateThread(NULL, 0, start_routine, &threads[i], 0, NULL);
bool ok = (threads[i].handle != NULL);
#else
bool ok = !pthread_create(&threads[i].handle, NULL, start_routine, &threads[i]);
#endif
bool ok = thread_create(threads[i].handle, start_routine, threads[i]);
if (!ok)
{
@@ -202,24 +197,18 @@ void ThreadsManager::exit() {
threads[i].do_terminate = true; // Search must be already finished
threads[i].wake_up();
// Wait for thread termination
#if defined(_MSC_VER)
WaitForSingleObject(threads[i].handle, INFINITE);
CloseHandle(threads[i].handle);
#else
pthread_join(threads[i].handle, NULL);
#endif
thread_join(threads[i].handle); // Wait for thread termination
// Now we can safely destroy associated locks and wait conditions
lock_destroy(&threads[i].sleepLock);
cond_destroy(&threads[i].sleepCond);
lock_destroy(threads[i].sleepLock);
cond_destroy(threads[i].sleepCond);
for (int j = 0; j < MAX_ACTIVE_SPLIT_POINTS; j++)
lock_destroy(&(threads[i].splitPoints[j].lock));
lock_destroy(threads[i].splitPoints[j].lock);
}
lock_destroy(&threadsLock);
cond_destroy(&sleepCond);
lock_destroy(threadsLock);
cond_destroy(sleepCond);
}
@@ -310,7 +299,7 @@ Value ThreadsManager::split(Position& pos, Stack* ss, Value alpha, Value beta,
// Try to allocate available threads and ask them to start searching setting
// is_searching flag. This must be done under lock protection to avoid concurrent
// allocation of the same slave by another master.
lock_grab(&threadsLock);
lock_grab(threadsLock);
for (i = 0; !Fake && i < activeThreads && workersCnt < maxThreadsPerSplitPoint; i++)
if (threads[i].is_available_to(master))
@@ -326,7 +315,7 @@ Value ThreadsManager::split(Position& pos, Stack* ss, Value alpha, Value beta,
threads[i].wake_up();
}
lock_release(&threadsLock);
lock_release(threadsLock);
// We failed to allocate even one slave, return
if (!Fake && workersCnt == 1)
@@ -349,12 +338,12 @@ Value ThreadsManager::split(Position& pos, Stack* ss, Value alpha, Value beta,
// We have returned from the idle loop, which means that all threads are
// finished. Note that changing state and decreasing activeSplitPoints is done
// under lock protection to avoid a race with Thread::is_available_to().
lock_grab(&threadsLock);
lock_grab(threadsLock);
masterThread.is_searching = true;
masterThread.activeSplitPoints--;
lock_release(&threadsLock);
lock_release(threadsLock);
masterThread.splitPoint = sp->parent;
pos.set_nodes_searched(pos.nodes_searched() + sp->nodes);
@@ -375,9 +364,9 @@ void Thread::timer_loop() {
while (!do_terminate)
{
lock_grab(&sleepLock);
timed_wait(&sleepCond, &sleepLock, maxPly ? maxPly : INT_MAX);
lock_release(&sleepLock);
lock_grab(sleepLock);
timed_wait(sleepCond, sleepLock, maxPly ? maxPly : INT_MAX);
lock_release(sleepLock);
check_time();
}
}
@@ -390,10 +379,10 @@ void ThreadsManager::set_timer(int msec) {
Thread& timer = threads[MAX_THREADS];
lock_grab(&timer.sleepLock);
lock_grab(timer.sleepLock);
timer.maxPly = msec;
cond_signal(&timer.sleepCond); // Wake up and restart the timer
lock_release(&timer.sleepLock);
cond_signal(timer.sleepCond); // Wake up and restart the timer
lock_release(timer.sleepLock);
}
@@ -404,20 +393,20 @@ void Thread::main_loop() {
while (true)
{
lock_grab(&sleepLock);
lock_grab(sleepLock);
do_sleep = true; // Always return to sleep after a search
is_searching = false;
while (do_sleep && !do_terminate)
{
cond_signal(&Threads.sleepCond); // Wake up UI thread if needed
cond_wait(&sleepCond, &sleepLock);
cond_signal(Threads.sleepCond); // Wake up UI thread if needed
cond_wait(sleepCond, sleepLock);
}
is_searching = true;
lock_release(&sleepLock);
lock_release(sleepLock);
if (do_terminate)
return;
@@ -436,11 +425,11 @@ void ThreadsManager::start_thinking(const Position& pos, const LimitsType& limit
const std::set<Move>& searchMoves, bool async) {
Thread& main = threads[0];
lock_grab(&main.sleepLock);
lock_grab(main.sleepLock);
// Wait main thread has finished before to launch a new search
while (!main.do_sleep)
cond_wait(&sleepCond, &main.sleepLock);
cond_wait(sleepCond, main.sleepLock);
// Copy input arguments to initialize the search
RootPosition.copy(pos, 0);
@@ -458,13 +447,13 @@ void ThreadsManager::start_thinking(const Position& pos, const LimitsType& limit
Signals.stop = Signals.failedLowAtRoot = false;
main.do_sleep = false;
cond_signal(&main.sleepCond); // Wake up main thread and start searching
cond_signal(main.sleepCond); // Wake up main thread and start searching
if (!async)
while (!main.do_sleep)
cond_wait(&sleepCond, &main.sleepLock);
cond_wait(sleepCond, main.sleepLock);
lock_release(&main.sleepLock);
lock_release(main.sleepLock);
}
@@ -478,14 +467,14 @@ void ThreadsManager::stop_thinking() {
Search::Signals.stop = true;
lock_grab(&main.sleepLock);
lock_grab(main.sleepLock);
cond_signal(&main.sleepCond); // In case is waiting for stop or ponderhit
cond_signal(main.sleepCond); // In case is waiting for stop or ponderhit
while (!main.do_sleep)
cond_wait(&sleepCond, &main.sleepLock);
cond_wait(sleepCond, main.sleepLock);
lock_release(&main.sleepLock);
lock_release(main.sleepLock);
}
@@ -502,10 +491,10 @@ void ThreadsManager::wait_for_stop_or_ponderhit() {
Thread& main = threads[0];
lock_grab(&main.sleepLock);
lock_grab(main.sleepLock);
while (!Signals.stop)
cond_wait(&main.sleepCond, &main.sleepLock);
cond_wait(main.sleepCond, main.sleepLock);
lock_release(&main.sleepLock);
lock_release(main.sleepLock);
}