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Revert evaluation cache
And return on using TT as backing store for position evaluations. Tests (even on single thread) show eval cache was a regression. In multi thread result should be even worst because eval cache is a per-thread struct, while TT is shared. After 4957 games at 15"+0.05 (single thread) eval cache vs master 969 - 1093 - 2895 -9 ELO So previous reported result of +18 ELO was probably due to an issue in the testing framework (a bug in cutechess-cli) that has been fixed in the meanwhile. bench: 5386711
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@@ -82,7 +82,7 @@ void TranspositionTable::clear() {
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/// more valuable than a TTEntry t2 if t1 is from the current search and t2 is from
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/// a previous search, or if the depth of t1 is bigger than the depth of t2.
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void TranspositionTable::store(const Key posKey, Value v, Bound t, Depth d, Move m) {
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void TranspositionTable::store(const Key posKey, Value v, Bound t, Depth d, Move m, Value statV, Value kingD) {
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int c1, c2, c3;
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TTEntry *tte, *replace;
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@@ -98,7 +98,7 @@ void TranspositionTable::store(const Key posKey, Value v, Bound t, Depth d, Move
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if (m == MOVE_NONE)
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m = tte->move();
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tte->save(posKey32, v, t, d, m, generation);
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tte->save(posKey32, v, t, d, m, generation, statV, kingD);
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return;
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}
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@@ -110,7 +110,7 @@ void TranspositionTable::store(const Key posKey, Value v, Bound t, Depth d, Move
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if (c1 + c2 + c3 > 0)
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replace = tte;
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}
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replace->save(posKey32, v, t, d, m, generation);
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replace->save(posKey32, v, t, d, m, generation, statV, kingD);
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}
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