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remove KNPK endgame code
In more than 100k local KNPK games, there is no discernible difference between master and master with this endgame removed: master:42971, patch:42973, draws: 3969. Removal does not seem to regress in normal games.
STC
LLR: 2.94 (-2.94,2.94) {-1.50,0.50}
Total: 46390 W: 8998 L: 8884 D: 28508
Ptnml(0-2): 707, 5274, 11163, 5300, 751
https://tests.stockfishchess.org/tests/view/5e83b18ee42a5c3b3ca2ef02
LTC
LLR: 2.94 (-2.94,2.94) {-1.50,0.50}
Total: 44768 W: 5863 L: 5814 D: 33091
Ptnml(0-2): 251, 3918, 14028, 3905, 282
https://tests.stockfishchess.org/tests/view/5e84a82a4411759d9d0984f4
In tests with a book of endgames that can convert into KNPK, no significant difference can be seen either
```
TC 1.0+0.01
Score of patch vs master: 6131 - 6188 - 27681 [0.499] 40000
Elo difference: -0.5 +/- 1.9, LOS: 30.4 %, DrawRatio: 69.2 %
TC 2.0+0.02
Score of patch vs master: 5740 - 5741 - 28519 [0.500] 40000
Elo difference: -0.0 +/- 1.8, LOS: 49.6 %, DrawRatio: 71.3 %
``
closes https://github.com/official-stockfish/Stockfish/pull/2611
Bench 4512059
This commit is contained in:
committed by
Joost VandeVondele
parent
c14f4877cf
commit
3cb1c6c3c6
@@ -79,7 +79,6 @@ namespace Endgames {
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add<KQKR>("KQKR");
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add<KQKR>("KQKR");
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add<KNNKP>("KNNKP");
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add<KNNKP>("KNNKP");
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add<KNPK>("KNPK");
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add<KRPKR>("KRPKR");
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add<KRPKR>("KRPKR");
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add<KRPKB>("KRPKB");
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add<KRPKB>("KRPKB");
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add<KBPKB>("KBPKB");
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add<KBPKB>("KBPKB");
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@@ -713,25 +712,6 @@ ScaleFactor Endgame<KBPKN>::operator()(const Position& pos) const {
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}
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}
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/// KNP vs K. There is a single rule: if the pawn is a rook pawn on the 7th rank
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/// and the defending king prevents the pawn from advancing, the position is drawn.
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template<>
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ScaleFactor Endgame<KNPK>::operator()(const Position& pos) const {
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assert(verify_material(pos, strongSide, KnightValueMg, 1));
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assert(verify_material(pos, weakSide, VALUE_ZERO, 0));
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// Assume strongSide is white and the pawn is on files A-D
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Square pawnSq = normalize(pos, strongSide, pos.square<PAWN>(strongSide));
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Square weakKingSq = normalize(pos, strongSide, pos.square<KING>(weakSide));
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if (pawnSq == SQ_A7 && distance(SQ_A8, weakKingSq) <= 1)
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return SCALE_FACTOR_DRAW;
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return SCALE_FACTOR_NONE;
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}
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/// KP vs KP. This is done by removing the weakest side's pawn and probing the
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/// KP vs KP. This is done by removing the weakest side's pawn and probing the
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/// KP vs K bitbase: If the weakest side has a draw without the pawn, it probably
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/// KP vs K bitbase: If the weakest side has a draw without the pawn, it probably
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/// has at least a draw with the pawn as well. The exception is when the stronger
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/// has at least a draw with the pawn as well. The exception is when the stronger
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@@ -57,7 +57,6 @@ enum EndgameCode {
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KBPKB, // KBP vs KB
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KBPKB, // KBP vs KB
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KBPPKB, // KBPP vs KB
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KBPPKB, // KBPP vs KB
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KBPKN, // KBP vs KN
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KBPKN, // KBP vs KN
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KNPK, // KNP vs K
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KPKP // KP vs KP
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KPKP // KP vs KP
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};
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};
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