Import C++11 branch

Import C++11 branch from:

https://github.com/mcostalba/Stockfish/tree/c++11

The version imported is teh last one as of today:
6670e93e50

Branch is fully equivalent with master but syzygy
tablebases that are missing (but will be added with
next commit).

bench: 8080602
This commit is contained in:
Marco Costalba
2015-01-18 08:00:50 +01:00
parent c73f33f37e
commit 3c07603dac
21 changed files with 152 additions and 435 deletions

View File

@@ -37,9 +37,15 @@
#include <cassert>
#include <cctype>
#include <climits>
#include <cstdint>
#include <cstdlib>
#include "platform.h"
#if defined(_MSC_VER)
// Disable some silly and noisy warning from MSVC compiler
#pragma warning(disable: 4127) // Conditional expression is constant
#pragma warning(disable: 4146) // Unary minus operator applied to unsigned type
#pragma warning(disable: 4800) // Forcing value to bool 'true' or 'false'
#endif
/// Predefined macros hell:
///
@@ -170,7 +176,7 @@ enum Bound {
BOUND_EXACT = BOUND_UPPER | BOUND_LOWER
};
enum Value {
enum Value : int {
VALUE_ZERO = 0,
VALUE_DRAW = 0,
VALUE_KNOWN_WIN = 10000,
@@ -178,11 +184,8 @@ enum Value {
VALUE_INFINITE = 32001,
VALUE_NONE = 32002,
VALUE_MATE_IN_MAX_PLY = VALUE_MATE - 2 * MAX_PLY,
VALUE_MATED_IN_MAX_PLY = -VALUE_MATE + 2 * MAX_PLY,
VALUE_ENSURE_INTEGER_SIZE_P = INT_MAX,
VALUE_ENSURE_INTEGER_SIZE_N = INT_MIN,
VALUE_MATE_IN_MAX_PLY = VALUE_MATE - MAX_PLY,
VALUE_MATED_IN_MAX_PLY = -VALUE_MATE + MAX_PLY,
PawnValueMg = 198, PawnValueEg = 258,
KnightValueMg = 817, KnightValueEg = 846,
@@ -254,16 +257,10 @@ enum Rank {
};
/// Score enum stores a middlegame and an endgame value in a single integer.
/// The least significant 16 bits are used to store the endgame value and
/// the upper 16 bits are used to store the middlegame value. The compiler
/// is free to choose the enum type as long as it can store the data, so we
/// ensure that Score is an integer type by assigning some big int values.
enum Score {
SCORE_ZERO,
SCORE_ENSURE_INTEGER_SIZE_P = INT_MAX,
SCORE_ENSURE_INTEGER_SIZE_N = INT_MIN
};
/// Score enum stores a middlegame and an endgame value in a single integer
/// (enum). The least significant 16 bits are used to store the endgame value
/// and the upper 16 bits are used to store the middlegame value.
enum Score : int { SCORE_ZERO };
inline Score make_score(int mg, int eg) {
return Score((mg << 16) + eg);