Import C++11 branch

Import C++11 branch from:

https://github.com/mcostalba/Stockfish/tree/c++11

The version imported is teh last one as of today:
6670e93e50

Branch is fully equivalent with master but syzygy
tablebases that are missing (but will be added with
next commit).

bench: 8080602
This commit is contained in:
Marco Costalba
2015-01-18 08:00:50 +01:00
parent c73f33f37e
commit 3c07603dac
21 changed files with 152 additions and 435 deletions

View File

@@ -33,7 +33,6 @@
#include "thread.h"
#include "tt.h"
#include "uci.h"
#include "syzygy/tbprobe.h"
namespace Search {
@@ -45,18 +44,6 @@ namespace Search {
StateStackPtr SetupStates;
}
namespace Tablebases {
int Cardinality;
uint64_t Hits;
bool RootInTB;
bool UseRule50;
Depth ProbeDepth;
Value Score;
}
namespace TB = Tablebases;
using std::string;
using Eval::evaluate;
using namespace Search;
@@ -167,19 +154,19 @@ uint64_t Search::perft(Position& pos, Depth depth) {
CheckInfo ci(pos);
const bool leaf = (depth == 2 * ONE_PLY);
for (MoveList<LEGAL> it(pos); *it; ++it)
for (const ExtMove& ms : MoveList<LEGAL>(pos))
{
if (Root && depth <= ONE_PLY)
cnt = 1, nodes++;
else
{
pos.do_move(*it, st, ci, pos.gives_check(*it, ci));
pos.do_move(ms.move, st, ci, pos.gives_check(ms.move, ci));
cnt = leaf ? MoveList<LEGAL>(pos).size() : perft<false>(pos, depth - ONE_PLY);
nodes += cnt;
pos.undo_move(*it);
pos.undo_move(ms.move);
}
if (Root)
sync_cout << UCI::move(*it, pos.is_chess960()) << ": " << cnt << sync_endl;
sync_cout << UCI::move(ms.move, pos.is_chess960()) << ": " << cnt << sync_endl;
}
return nodes;
}
@@ -199,19 +186,6 @@ void Search::think() {
DrawValue[ RootPos.side_to_move()] = VALUE_DRAW - Value(contempt);
DrawValue[~RootPos.side_to_move()] = VALUE_DRAW + Value(contempt);
TB::Hits = 0;
TB::RootInTB = false;
TB::UseRule50 = Options["Syzygy50MoveRule"];
TB::ProbeDepth = Options["SyzygyProbeDepth"] * ONE_PLY;
TB::Cardinality = Options["SyzygyProbeLimit"];
// Skip TB probing when no TB found: !TBLargest -> !TB::Cardinality
if (TB::Cardinality > TB::MaxCardinality)
{
TB::Cardinality = TB::MaxCardinality;
TB::ProbeDepth = DEPTH_ZERO;
}
if (RootMoves.empty())
{
RootMoves.push_back(MOVE_NONE);
@@ -221,39 +195,8 @@ void Search::think() {
}
else
{
if (TB::Cardinality >= RootPos.count<ALL_PIECES>(WHITE)
+ RootPos.count<ALL_PIECES>(BLACK))
{
// If the current root position is in the tablebases then RootMoves
// contains only moves that preserve the draw or win.
TB::RootInTB = Tablebases::root_probe(RootPos, RootMoves, TB::Score);
if (TB::RootInTB)
TB::Cardinality = 0; // Do not probe tablebases during the search
else // If DTZ tables are missing, use WDL tables as a fallback
{
// Filter out moves that do not preserve a draw or win
TB::RootInTB = Tablebases::root_probe_wdl(RootPos, RootMoves, TB::Score);
// Only probe during search if winning
if (TB::Score <= VALUE_DRAW)
TB::Cardinality = 0;
}
if (TB::RootInTB)
{
TB::Hits = RootMoves.size();
if (!TB::UseRule50)
TB::Score = TB::Score > VALUE_DRAW ? VALUE_MATE - MAX_PLY - 1
: TB::Score < VALUE_DRAW ? -VALUE_MATE + MAX_PLY + 1
: VALUE_DRAW;
}
}
for (size_t i = 0; i < Threads.size(); ++i)
Threads[i]->maxPly = 0;
for (Thread* th : Threads)
th->maxPly = 0;
Threads.timer->run = true;
Threads.timer->notify_one(); // Wake up the recurring timer
@@ -323,8 +266,8 @@ namespace {
// Save the last iteration's scores before first PV line is searched and
// all the move scores except the (new) PV are set to -VALUE_INFINITE.
for (size_t i = 0; i < RootMoves.size(); ++i)
RootMoves[i].previousScore = RootMoves[i].score;
for (RootMove& rm : RootMoves)
rm.previousScore = rm.score;
// MultiPV loop. We perform a full root search for each PV line
for (PVIdx = 0; PVIdx < std::min(multiPV, RootMoves.size()) && !Signals.stop; ++PVIdx)
@@ -476,7 +419,7 @@ namespace {
splitPoint = ss->splitPoint;
bestMove = splitPoint->bestMove;
bestValue = splitPoint->bestValue;
tte = NULL;
tte = nullptr;
ttHit = false;
ttMove = excludedMove = MOVE_NONE;
ttValue = VALUE_NONE;
@@ -539,41 +482,11 @@ namespace {
// If ttMove is quiet, update killers, history, counter move and followup move on TT hit
if (ttValue >= beta && ttMove && !pos.capture_or_promotion(ttMove) && !inCheck)
update_stats(pos, ss, ttMove, depth, NULL, 0);
update_stats(pos, ss, ttMove, depth, nullptr, 0);
return ttValue;
}
// Step 4a. Tablebase probe
if (!RootNode && TB::Cardinality)
{
int piecesCnt = pos.count<ALL_PIECES>(WHITE) + pos.count<ALL_PIECES>(BLACK);
if ( piecesCnt <= TB::Cardinality
&& (piecesCnt < TB::Cardinality || depth >= TB::ProbeDepth)
&& pos.rule50_count() == 0)
{
int found, v = Tablebases::probe_wdl(pos, &found);
if (found)
{
TB::Hits++;
int drawScore = TB::UseRule50 ? 1 : 0;
value = v < -drawScore ? -VALUE_MATE + MAX_PLY + ss->ply
: v > drawScore ? VALUE_MATE - MAX_PLY - ss->ply
: VALUE_DRAW + 2 * v * drawScore;
tte->save(posKey, value_to_tt(value, ss->ply), BOUND_EXACT,
std::min(DEPTH_MAX - ONE_PLY, depth + 6 * ONE_PLY),
MOVE_NONE, VALUE_NONE, TT.generation());
return value;
}
}
}
// Step 5. Evaluate the position statically and update parent's gain statistics
if (inCheck)
{
@@ -788,7 +701,7 @@ moves_loop: // When in check and at SpNode search starts from here
}
if (PvNode)
(ss+1)->pv = NULL;
(ss+1)->pv = nullptr;
extension = DEPTH_ZERO;
captureOrPromotion = pos.capture_or_promotion(move);
@@ -1420,9 +1333,9 @@ moves_loop: // When in check and at SpNode search starts from here
size_t uciPVSize = std::min((size_t)Options["MultiPV"], RootMoves.size());
int selDepth = 0;
for (size_t i = 0; i < Threads.size(); ++i)
if (Threads[i]->maxPly > selDepth)
selDepth = Threads[i]->maxPly;
for (Thread* th : Threads)
if (th->maxPly > selDepth)
selDepth = th->maxPly;
for (size_t i = 0; i < uciPVSize; ++i)
{
@@ -1434,9 +1347,6 @@ moves_loop: // When in check and at SpNode search starts from here
Depth d = updated ? depth : depth - ONE_PLY;
Value v = updated ? RootMoves[i].score : RootMoves[i].previousScore;
bool tb = TB::RootInTB && abs(v) < VALUE_MATE - MAX_PLY;
v = tb ? TB::Score : v;
if (ss.rdbuf()->in_avail()) // Not at first line
ss << "\n";
@@ -1445,12 +1355,11 @@ moves_loop: // When in check and at SpNode search starts from here
<< " multipv " << i + 1
<< " score " << UCI::value(v);
if (!tb && i == PVIdx)
if (i == PVIdx)
ss << (v >= beta ? " lowerbound" : v <= alpha ? " upperbound" : "");
ss << " nodes " << pos.nodes_searched()
<< " nps " << pos.nodes_searched() * 1000 / elapsed
<< " tbhits " << TB::Hits
<< " time " << elapsed
<< " pv";
@@ -1496,7 +1405,7 @@ void Thread::idle_loop() {
// Pointer 'this_sp' is not null only if we are called from split(), and not
// at the thread creation. This means we are the split point's master.
SplitPoint* this_sp = splitPointsSize ? activeSplitPoint : NULL;
SplitPoint* this_sp = splitPointsSize ? activeSplitPoint : nullptr;
assert(!this_sp || (this_sp->masterThread == this && searching));
@@ -1520,7 +1429,7 @@ void Thread::idle_loop() {
sp->mutex.lock();
assert(activePosition == NULL);
assert(activePosition == nullptr);
activePosition = &pos;
@@ -1539,7 +1448,7 @@ void Thread::idle_loop() {
assert(searching);
searching = false;
activePosition = NULL;
activePosition = nullptr;
sp->slavesMask.reset(idx);
sp->allSlavesSearching = false;
sp->nodes += pos.nodes_searched();
@@ -1564,7 +1473,7 @@ void Thread::idle_loop() {
for (size_t i = 0; i < Threads.size(); ++i)
{
const int size = Threads[i]->splitPointsSize; // Local copy
sp = size ? &Threads[i]->splitPoints[size - 1] : NULL;
sp = size ? &Threads[i]->splitPoints[size - 1] : nullptr;
if ( sp
&& sp->allSlavesSearching
@@ -1591,22 +1500,19 @@ void Thread::idle_loop() {
}
// Grab the lock to avoid races with Thread::notify_one()
mutex.lock();
std::unique_lock<std::mutex> lk(mutex);
// If we are master and all slaves have finished then exit idle_loop
if (this_sp && this_sp->slavesMask.none())
{
assert(!searching);
mutex.unlock();
break;
}
// If we are not searching, wait for a condition to be signaled instead of
// wasting CPU time polling for work.
if (!searching && !exit)
sleepCondition.wait(mutex);
mutex.unlock();
sleepCondition.wait(lk);
}
}
@@ -1651,10 +1557,10 @@ void check_time() {
// Loop across all split points and sum accumulated SplitPoint nodes plus
// all the currently active positions nodes.
for (size_t i = 0; i < Threads.size(); ++i)
for (int j = 0; j < Threads[i]->splitPointsSize; ++j)
for (Thread* th : Threads)
for (int i = 0; i < th->splitPointsSize; ++i)
{
SplitPoint& sp = Threads[i]->splitPoints[j];
SplitPoint& sp = th->splitPoints[i];
sp.mutex.lock();