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Merge branch 'master' of github.com:official-stockfish/Stockfish into nnue-player-merge
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@@ -111,7 +111,7 @@ namespace {
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constexpr Value LazyThreshold1 = Value(1400);
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constexpr Value LazyThreshold2 = Value(1300);
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constexpr Value SpaceThreshold = Value(12222);
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constexpr Value NNUEThreshold = Value(500);
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constexpr Value NNUEThreshold = Value(520);
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// KingAttackWeights[PieceType] contains king attack weights by piece type
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constexpr int KingAttackWeights[PIECE_TYPE_NB] = { 0, 0, 81, 52, 44, 10 };
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@@ -346,7 +346,8 @@ namespace {
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{
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// Bonus if the piece is on an outpost square or can reach one
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// Reduced bonus for knights (BadOutpost) if few relevant targets
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bb = OutpostRanks & attackedBy[Us][PAWN] & ~pe->pawn_attacks_span(Them);
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bb = OutpostRanks & (attackedBy[Us][PAWN] | shift<Down>(pos.pieces(PAWN)))
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& ~pe->pawn_attacks_span(Them);
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Bitboard targets = pos.pieces(Them) & ~pos.pieces(PAWN);
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if ( Pt == KNIGHT
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@@ -939,10 +940,9 @@ Value Eval::evaluate(const Position& pos) {
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if (Eval::useNNUE)
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{
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Value balance = pos.non_pawn_material(WHITE) - pos.non_pawn_material(BLACK);
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balance += 200 * (pos.count<PAWN>(WHITE) - pos.count<PAWN>(BLACK));
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Value v = eg_value(pos.psq_score());
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// Take NNUE eval only on balanced positions
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if (abs(balance) < NNUEThreshold)
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if (abs(v) < NNUEThreshold)
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return NNUE::evaluate(pos) + Tempo;
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}
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return Evaluation<NO_TRACE>(pos).value();
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