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Move game_phase() to Position
It seems a more natural to place this function there. No functional change.
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@@ -68,7 +68,6 @@ struct Entry {
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typedef HashTable<Entry, 8192> Table;
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Entry* probe(const Position& pos, Table& entries, Endgames& endgames);
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Phase game_phase(const Position& pos);
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} // namespace Material
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