Introduce and use wait_for_search_finished()

Helper function that allows us to simplify
the code.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2012-03-26 17:19:37 +02:00
parent 32d3a07c67
commit 3aa471f2a9
4 changed files with 35 additions and 51 deletions

View File

@@ -50,7 +50,7 @@ Thread::Thread(Fn fn) {
start_fn = fn;
threadID = Threads.size();
do_sleep = (fn != &Thread::main_loop); // Avoid a race with start_thinking()
do_sleep = (fn != &Thread::main_loop); // Avoid a race with start_searching()
lock_init(sleepLock);
cond_init(sleepCond);
@@ -137,6 +137,7 @@ void Thread::main_loop() {
void Thread::wake_up() {
lock_grab(sleepLock);
do_sleep = false;
cond_signal(sleepCond);
lock_release(sleepLock);
}
@@ -154,10 +155,7 @@ void Thread::wait_for_stop_or_ponderhit() {
Signals.stopOnPonderhit = true;
lock_grab(sleepLock);
while (!Signals.stop)
cond_wait(sleepCond, sleepLock);
while (!Signals.stop) cond_wait(sleepCond, sleepLock);
lock_release(sleepLock);
}
@@ -258,7 +256,6 @@ void ThreadsManager::wake_up() const {
for (int i = 0; i < size(); i++)
{
threads[i]->do_sleep = false;
threads[i]->maxPly = 0;
if (!useSleepingThreads)
@@ -273,7 +270,7 @@ void ThreadsManager::wake_up() const {
void ThreadsManager::sleep() const {
for (int i = 1; i < size(); i++) // Main thread will go to sleep by itself
threads[i]->do_sleep = true; // to avoid a race with start_thinking()
threads[i]->do_sleep = true; // to avoid a race with start_searching()
}
@@ -415,19 +412,26 @@ void ThreadsManager::set_timer(int msec) {
}
// ThreadsManager::start_thinking() is used by UI thread to wake up the main
// ThreadsManager::wait_for_search_finished() waits for main thread to go to
// sleep, this means search is finished. Then returns.
void ThreadsManager::wait_for_search_finished() {
Thread* main = threads[0];
lock_grab(main->sleepLock);
while (!main->do_sleep) cond_wait(sleepCond, main->sleepLock);
lock_release(main->sleepLock);
}
// ThreadsManager::start_searching() is used by UI thread to wake up the main
// thread parked in main_loop() and starting a new search. If async is true
// then function returns immediately, otherwise caller is blocked waiting for
// the search to finish.
void ThreadsManager::start_thinking(const Position& pos, const LimitsType& limits,
const std::set<Move>& searchMoves, bool async) {
Thread& main = *threads.front();
lock_grab(main.sleepLock);
while (!main.do_sleep)
cond_wait(sleepCond, main.sleepLock); // Wait main thread has finished
void ThreadsManager::start_searching(const Position& pos, const LimitsType& limits,
const std::set<Move>& searchMoves, bool async) {
wait_for_search_finished();
Signals.stopOnPonderhit = Signals.firstRootMove = false;
Signals.stop = Signals.failedLowAtRoot = false;
@@ -440,33 +444,8 @@ void ThreadsManager::start_thinking(const Position& pos, const LimitsType& limit
if (searchMoves.empty() || searchMoves.count(ml.move()))
RootMoves.push_back(RootMove(ml.move()));
main.do_sleep = false;
cond_signal(main.sleepCond); // Wake up main thread and start searching
threads[0]->wake_up(); // Start main thread
if (!async)
while (!main.do_sleep)
cond_wait(sleepCond, main.sleepLock);
lock_release(main.sleepLock);
}
// ThreadsManager::stop_thinking() is used by UI thread to raise a stop request
// and to wait for the main thread finishing the search. We cannot return before
// main has finished to avoid a crash in case of a 'quit' command.
void ThreadsManager::stop_thinking() {
Thread& main = *threads.front();
Search::Signals.stop = true;
lock_grab(main.sleepLock);
cond_signal(main.sleepCond); // In case is waiting for stop or ponderhit
while (!main.do_sleep)
cond_wait(sleepCond, main.sleepLock);
lock_release(main.sleepLock);
wait_for_search_finished();
}