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Use single value for KingProtector.
After some recent big tuning session, the values for King Protector were simplified to only be used on minor pieces. This patch tries to further simplify by just using a single value, since current S(6,5) and S(5,6) are close to each other. The value S(6,6) ended up passing, although S(5,5) was also tried and failed STC. STC LLR: 2.95 (-2.94,2.94) [-3.00,1.00] Total: 14261 W: 3288 L: 3151 D: 7822 http://tests.stockfishchess.org/tests/view/5b4ccdf50ebc5902bdb77f65 LTC LLR: 2.96 (-2.94,2.94) [-3.00,1.00] Total: 19606 W: 3396 L: 3273 D: 12937 http://tests.stockfishchess.org/tests/view/5b4ce4280ebc5902bdb7803b Bench: 5448998
This commit is contained in:
committed by
Stéphane Nicolet
parent
2ac35027d5
commit
3913726d1c
@@ -154,9 +154,6 @@ namespace {
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// PassedDanger[Rank] contains a term to weight the passed score
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constexpr int PassedDanger[RANK_NB] = { 0, 0, 0, 3, 7, 11, 20 };
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// KingProtector[knight/bishop] contains a penalty according to distance from king
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constexpr Score KingProtector[] = { S(5, 6), S(6, 5) };
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// Assorted bonuses and penalties
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constexpr Score BishopPawns = S( 3, 7);
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constexpr Score CloseEnemies = S( 6, 0);
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@@ -164,6 +161,7 @@ namespace {
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constexpr Score CorneredBishop = S( 50, 50);
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constexpr Score Hanging = S( 52, 30);
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constexpr Score HinderPassedPawn = S( 4, 0);
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constexpr Score KingProtector = S( 6, 6);
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constexpr Score KnightOnQueen = S( 21, 11);
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constexpr Score LongDiagonalBishop = S( 22, 0);
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constexpr Score MinorBehindPawn = S( 16, 0);
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@@ -342,7 +340,7 @@ namespace {
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score += MinorBehindPawn;
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// Penalty if the piece is far from the king
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score -= KingProtector[Pt == BISHOP] * distance(s, pos.square<KING>(Us));
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score -= KingProtector * distance(s, pos.square<KING>(Us));
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if (Pt == BISHOP)
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{
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