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Simplify away complexityAverage
Instead of tracking the average of complexity values, calculate complexity of root position at the beginning of the search and use it as a scaling factor in time management. Passed non-regression STC: LLR: 2.94 (-2.94,2.94) <-1.75,0.25> Total: 58752 W: 15738 L: 15551 D: 27463 Ptnml(0-2): 164, 6194, 16478, 6371, 169 https://tests.stockfishchess.org/tests/view/6423010edb43ab2ba6f9424a Passed non-regression LTC: LLR: 2.94 (-2.94,2.94) <-1.75,0.25> Total: 92872 W: 24865 L: 24729 D: 43278 Ptnml(0-2): 38, 8652, 28929, 8770, 47 https://tests.stockfishchess.org/tests/view/6423c1f0db43ab2ba6f9644f closes https://github.com/official-stockfish/Stockfish/pull/4472 No functional change
This commit is contained in:
committed by
Joost VandeVondele
parent
66bf45b99e
commit
38a80c0b47
@@ -293,6 +293,15 @@ void Thread::search() {
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if (mainThread)
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{
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int rootComplexity;
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if (Eval::useNNUE)
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Eval::NNUE::evaluate(rootPos, true, &rootComplexity);
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else
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Eval::evaluate(rootPos, &rootComplexity);
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mainThread->complexity = std::min(1.03 + (rootComplexity - 241) / 1552.0, 1.45);
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if (mainThread->bestPreviousScore == VALUE_INFINITE)
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for (int i = 0; i < 4; ++i)
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mainThread->iterValue[i] = VALUE_ZERO;
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@@ -311,8 +320,6 @@ void Thread::search() {
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multiPV = std::min(multiPV, rootMoves.size());
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complexityAverage.set(153, 1);
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optimism[us] = optimism[~us] = VALUE_ZERO;
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int searchAgainCounter = 0;
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@@ -472,10 +479,8 @@ void Thread::search() {
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timeReduction = lastBestMoveDepth + 8 < completedDepth ? 1.57 : 0.65;
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double reduction = (1.4 + mainThread->previousTimeReduction) / (2.08 * timeReduction);
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double bestMoveInstability = 1 + 1.8 * totBestMoveChanges / Threads.size();
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int complexity = mainThread->complexityAverage.value();
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double complexPosition = std::min(1.03 + (complexity - 241) / 1552.0, 1.45);
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double totalTime = Time.optimum() * fallingEval * reduction * bestMoveInstability * complexPosition;
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double totalTime = Time.optimum() * fallingEval * reduction * bestMoveInstability * mainThread->complexity;
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// Cap used time in case of a single legal move for a better viewer experience in tournaments
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// yielding correct scores and sufficiently fast moves.
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@@ -755,8 +760,6 @@ namespace {
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tte->save(posKey, VALUE_NONE, ss->ttPv, BOUND_NONE, DEPTH_NONE, MOVE_NONE, eval);
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}
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thisThread->complexityAverage.update(complexity);
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// Use static evaluation difference to improve quiet move ordering (~4 Elo)
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if (is_ok((ss-1)->currentMove) && !(ss-1)->inCheck && !priorCapture)
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{
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