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Fix ambiguity between clamp implementations
There is an ambiguity between global and std clamp implementations when compiling in c++17, and on certain toolchains that are not strictly conforming to c++11. This is solved by putting our clamp implementation in a namespace. closes https://github.com/official-stockfish/Stockfish/pull/2572 No functional change.
This commit is contained in:
committed by
Joost VandeVondele
parent
9690cd6295
commit
37e3863927
1
AUTHORS
1
AUTHORS
@@ -48,6 +48,7 @@ fanon
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Fauzi Akram Dabat (FauziAkram)
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Felix Wittmann
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gamander
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Gary Heckman (gheckman)
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gguliash
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Gian-Carlo Pascutto (gcp)
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Gontran Lemaire (gonlem)
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@@ -255,9 +255,6 @@ template<> inline int distance<File>(Square x, Square y) { return std::abs(file_
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template<> inline int distance<Rank>(Square x, Square y) { return std::abs(rank_of(x) - rank_of(y)); }
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template<> inline int distance<Square>(Square x, Square y) { return SquareDistance[x][y]; }
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template<class T> constexpr const T& clamp(const T& v, const T& lo, const T& hi) {
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return v < lo ? lo : v > hi ? hi : v;
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}
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/// attacks_bb() returns a bitboard representing all the squares attacked by a
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/// piece of type Pt (bishop or rook) placed on 's'.
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@@ -236,8 +236,8 @@ namespace {
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attackedBy2[Us] = dblAttackByPawn | (attackedBy[Us][KING] & attackedBy[Us][PAWN]);
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// Init our king safety tables
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Square s = make_square(clamp(file_of(ksq), FILE_B, FILE_G),
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clamp(rank_of(ksq), RANK_2, RANK_7));
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Square s = make_square(Utility::clamp(file_of(ksq), FILE_B, FILE_G),
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Utility::clamp(rank_of(ksq), RANK_2, RANK_7));
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kingRing[Us] = PseudoAttacks[KING][s] | s;
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kingAttackersCount[Them] = popcount(kingRing[Us] & pe->pawn_attacks(Them));
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@@ -129,7 +129,7 @@ Entry* probe(const Position& pos) {
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Value npm_w = pos.non_pawn_material(WHITE);
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Value npm_b = pos.non_pawn_material(BLACK);
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Value npm = clamp(npm_w + npm_b, EndgameLimit, MidgameLimit);
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Value npm = Utility::clamp(npm_w + npm_b, EndgameLimit, MidgameLimit);
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// Map total non-pawn material into [PHASE_ENDGAME, PHASE_MIDGAME]
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e->gamePhase = Phase(((npm - EndgameLimit) * PHASE_MIDGAME) / (MidgameLimit - EndgameLimit));
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@@ -64,6 +64,14 @@ std::ostream& operator<<(std::ostream&, SyncCout);
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#define sync_cout std::cout << IO_LOCK
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#define sync_endl std::endl << IO_UNLOCK
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namespace Utility {
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/// Clamp a value between lo and hi. Available in c++17.
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template<class T> constexpr const T& clamp(const T& v, const T& lo, const T& hi) {
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return v < lo ? lo : v > hi ? hi : v;
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}
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}
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/// xorshift64star Pseudo-Random Number Generator
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/// This class is based on original code written and dedicated
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@@ -193,7 +193,7 @@ Score Entry::evaluate_shelter(const Position& pos, Square ksq) {
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Score bonus = make_score(5, 5);
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File center = clamp(file_of(ksq), FILE_B, FILE_G);
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File center = Utility::clamp(file_of(ksq), FILE_B, FILE_G);
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for (File f = File(center - 1); f <= File(center + 1); ++f)
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{
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b = ourPawns & file_bb(f);
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@@ -365,7 +365,7 @@ void Thread::search() {
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// for match (TC 60+0.6) results spanning a wide range of k values.
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PRNG rng(now());
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double floatLevel = Options["UCI_LimitStrength"] ?
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clamp(std::pow((Options["UCI_Elo"] - 1346.6) / 143.4, 1 / 0.806), 0.0, 20.0) :
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Utility::clamp(std::pow((Options["UCI_Elo"] - 1346.6) / 143.4, 1 / 0.806), 0.0, 20.0) :
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double(Options["Skill Level"]);
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int intLevel = int(floatLevel) +
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((floatLevel - int(floatLevel)) * 1024 > rng.rand<unsigned>() % 1024 ? 1 : 0);
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@@ -538,7 +538,7 @@ void Thread::search() {
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{
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double fallingEval = (332 + 6 * (mainThread->previousScore - bestValue)
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+ 6 * (mainThread->iterValue[iterIdx] - bestValue)) / 704.0;
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fallingEval = clamp(fallingEval, 0.5, 1.5);
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fallingEval = Utility::clamp(fallingEval, 0.5, 1.5);
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// If the bestMove is stable over several iterations, reduce time accordingly
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timeReduction = lastBestMoveDepth + 9 < completedDepth ? 1.94 : 0.91;
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@@ -1197,7 +1197,7 @@ moves_loop: // When in check, search starts from here
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else if (depth < 8 && moveCount > 2)
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r++;
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Depth d = clamp(newDepth - r, 1, newDepth);
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Depth d = Utility::clamp(newDepth - r, 1, newDepth);
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value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, d, true);
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