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Fix ambiguity between clamp implementations
There is an ambiguity between global and std clamp implementations when compiling in c++17, and on certain toolchains that are not strictly conforming to c++11. This is solved by putting our clamp implementation in a namespace. closes https://github.com/official-stockfish/Stockfish/pull/2572 No functional change.
This commit is contained in:
committed by
Joost VandeVondele
parent
9690cd6295
commit
37e3863927
@@ -129,7 +129,7 @@ Entry* probe(const Position& pos) {
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Value npm_w = pos.non_pawn_material(WHITE);
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Value npm_b = pos.non_pawn_material(BLACK);
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Value npm = clamp(npm_w + npm_b, EndgameLimit, MidgameLimit);
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Value npm = Utility::clamp(npm_w + npm_b, EndgameLimit, MidgameLimit);
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// Map total non-pawn material into [PHASE_ENDGAME, PHASE_MIDGAME]
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e->gamePhase = Phase(((npm - EndgameLimit) * PHASE_MIDGAME) / (MidgameLimit - EndgameLimit));
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