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Restore behaviour after count<ALL_PIECES> fix
Because pos.count<ALL_PIECES>(Us) was always zero, rewrite the formula as if this would still be the case. bench: 8510004
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@@ -878,9 +878,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
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ebonus -= ebonus / 4;
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}
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// Increase the bonus if we have more non-pawn pieces
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if (pos.count<ALL_PIECES>( Us) - pos.count<PAWN>( Us) >
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pos.count<ALL_PIECES>(Them) - pos.count<PAWN>(Them))
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if (pos.count<PAWN>(Us) < pos.count<PAWN>(Them))
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ebonus += ebonus / 4;
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score += make_score(mbonus, ebonus);
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