mirror of
https://github.com/HChaZZY/Stockfish.git
synced 2025-12-19 16:46:30 +08:00
Use the map type template parameter to access map()
It is more natural than using the family subtype and also use two single maps instead of a std::pair. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
@@ -93,16 +93,13 @@ namespace {
|
||||
return Position(fen, false, 0).get_material_key();
|
||||
}
|
||||
|
||||
typedef Endgames::EMap<Value>::type EFMap;
|
||||
typedef Endgames::EMap<ScaleFactor>::type SFMap;
|
||||
|
||||
} // namespace
|
||||
|
||||
|
||||
/// Endgames member definitions
|
||||
|
||||
template<> const EFMap& Endgames::map<Value>() const { return maps.first; }
|
||||
template<> const SFMap& Endgames::map<ScaleFactor>() const { return maps.second; }
|
||||
template<> const Endgames::M1& Endgames::map<Endgames::M1>() const { return m1; }
|
||||
template<> const Endgames::M2& Endgames::map<Endgames::M2>() const { return m2; }
|
||||
|
||||
Endgames::Endgames() {
|
||||
|
||||
@@ -125,10 +122,10 @@ Endgames::Endgames() {
|
||||
|
||||
Endgames::~Endgames() {
|
||||
|
||||
for (EFMap::const_iterator it = map<Value>().begin(); it != map<Value>().end(); ++it)
|
||||
for (M1::const_iterator it = m1.begin(); it != m1.end(); ++it)
|
||||
delete it->second;
|
||||
|
||||
for (SFMap::const_iterator it = map<ScaleFactor>().begin(); it != map<ScaleFactor>().end(); ++it)
|
||||
for (M2::const_iterator it = m2.begin(); it != m2.end(); ++it)
|
||||
delete it->second;
|
||||
}
|
||||
|
||||
@@ -136,23 +133,12 @@ template<EndgameType E>
|
||||
void Endgames::add(const string& keyCode) {
|
||||
|
||||
typedef typename eg_family<E>::type T;
|
||||
typedef typename EMap<T>::type M;
|
||||
typedef typename Map<T>::type M;
|
||||
|
||||
const_cast<M&>(map<T>()).insert(std::make_pair(mat_key(keyCode), new Endgame<E>(WHITE)));
|
||||
const_cast<M&>(map<T>()).insert(std::make_pair(mat_key(swap_colors(keyCode)), new Endgame<E>(BLACK)));
|
||||
const_cast<M&>(map<M>()).insert(std::make_pair(mat_key(keyCode), new Endgame<E>(WHITE)));
|
||||
const_cast<M&>(map<M>()).insert(std::make_pair(mat_key(swap_colors(keyCode)), new Endgame<E>(BLACK)));
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
EndgameBase<T>* Endgames::get(Key key) const {
|
||||
|
||||
typename EMap<T>::type::const_iterator it = map<T>().find(key);
|
||||
return it != map<T>().end() ? it->second : NULL;
|
||||
}
|
||||
|
||||
// Explicit template instantiations
|
||||
template EndgameBase<Value>* Endgames::get<Value>(Key key) const;
|
||||
template EndgameBase<ScaleFactor>* Endgames::get<ScaleFactor>(Key key) const;
|
||||
|
||||
|
||||
/// Mate with KX vs K. This function is used to evaluate positions with
|
||||
/// King and plenty of material vs a lone king. It simply gives the
|
||||
|
||||
Reference in New Issue
Block a user