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Micro-optmize castling moves
Pre compute castle path so to quickly test for impeded rule. This speeds up perft on starting position of more than 2%. No functional change Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -127,6 +127,7 @@ public:
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// Castling rights
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bool can_castle(CastleRight f) const;
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bool can_castle(Color c) const;
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bool castle_impeded(CastleRight f) const;
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Square castle_rook_square(CastleRight f) const;
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// Bitboards for pinned pieces and discovered check candidates
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@@ -207,7 +208,7 @@ private:
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// Initialization helper functions (used while setting up a position)
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void clear();
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void put_piece(Piece p, Square s);
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void set_castle_right(Color c, Square rsq);
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void set_castle_right(Color c, Square rfrom);
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bool move_is_legal(const Move m) const;
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// Helper template functions
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@@ -242,6 +243,7 @@ private:
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// Other info
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int castleRightsMask[64]; // [square]
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Square castleRookSquare[16]; // [castleRight]
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Bitboard castlePath[16]; // [castleRight]
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StateInfo startState;
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int64_t nodes;
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int startPosPly;
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@@ -331,6 +333,10 @@ inline bool Position::can_castle(Color c) const {
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return st->castleRights & ((WHITE_OO | WHITE_OOO) << c);
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}
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inline bool Position::castle_impeded(CastleRight f) const {
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return occupied & castlePath[f];
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}
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inline Square Position::castle_rook_square(CastleRight f) const {
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return castleRookSquare[f];
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}
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