Pawn clean up

Non functional simplification when we find the passed pawns in pawn.cpp
and some code clean up. It also better follows the pattern "flag the pawn"
and "score the pawn".

-------------------------

The idea behind the third condition for candidate passed pawn is a little
bit difficult to visualize. Just for the record, the idea is the following:

Consider White e5 d4 against black e6. d4 can (in some endgames) push
to d5 and lever e6. Thanks to this sacrifice, or after d5xe6, we consider
e5 as "passed".

However:
- if White e5/d4 against black e6/c6: d4 cannot safely push to d5 since d5 is double attacked;
- if White e5/d4 against black e6/d5: d4 cannot safely push to d5 since it is occupied.

This is exactly what the following expression does:

```
   && (shift<Up>(support) & ~(theirPawns | dblAttackThem)))
```

--------------------------

http://tests.stockfishchess.org/tests/view/5d3325bb0ebc5925cf0e6e91
LLR: 2.95 (-2.94,2.94) [-3.00,1.00]
Total: 124666 W: 27586 L: 27669 D: 69411

Closes https://github.com/official-stockfish/Stockfish/pull/2255

No functional change
This commit is contained in:
Alain SAVARD
2019-07-25 09:02:26 +02:00
committed by Stéphane Nicolet
parent dc243a3c88
commit 33c3a04653
2 changed files with 23 additions and 22 deletions

View File

@@ -1152,7 +1152,7 @@ moves_loop: // When in check, search starts from here
: -stat_bonus(newDepth);
if (move == ss->killers[0])
bonus += bonus / 4;
bonus += bonus / 4;
update_continuation_histories(ss, movedPiece, to_sq(move), bonus);
}