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Introduce bitcount.h
It will be used for POPCNT intrinsics. For now no bianry and functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -27,6 +27,7 @@
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#include <fstream>
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#include <iostream>
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#include "bitcount.h"
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#include "mersenne.h"
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#include "movegen.h"
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#include "movepick.h"
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@@ -2090,7 +2091,7 @@ bool Position::is_ok(int* failedStep) const {
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// Is there more than 2 checkers?
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if (failedStep) (*failedStep)++;
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if (debugCheckerCount && count_1s(st->checkersBB) > 2)
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if (debugCheckerCount && count_1s<false>(st->checkersBB) > 2)
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return false;
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// Bitboards OK?
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@@ -2165,7 +2166,7 @@ bool Position::is_ok(int* failedStep) const {
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if (debugPieceCounts)
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for (Color c = WHITE; c <= BLACK; c++)
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for (PieceType pt = PAWN; pt <= KING; pt++)
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if (pieceCount[c][pt] != count_1s(pieces_of_color_and_type(c, pt)))
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if (pieceCount[c][pt] != count_1s<false>(pieces_of_color_and_type(c, pt)))
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return false;
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if (failedStep) (*failedStep)++;
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