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Introduce bitcount.h
It will be used for POPCNT intrinsics. For now no bianry and functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -25,6 +25,7 @@
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#include <cassert>
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#include <cstring>
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#include "bitcount.h"
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#include "pawns.h"
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#include "position.h"
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@@ -329,8 +330,8 @@ PawnInfo *PawnInfoTable::get_pawn_info(const Position &pos) {
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// Test for candidate passed pawn
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candidate = !passed
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&& pos.file_is_half_open(them, f)
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&& ( count_1s_max_15(neighboring_files_bb(f) & (behind_bb(us, r) | rank_bb(r)) & ourPawns)
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- count_1s_max_15(neighboring_files_bb(f) & in_front_bb(us, r) & theirPawns)
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&& ( count_1s_max_15<false>(neighboring_files_bb(f) & (behind_bb(us, r) | rank_bb(r)) & ourPawns)
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- count_1s_max_15<false>(neighboring_files_bb(f) & in_front_bb(us, r) & theirPawns)
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>= 0);
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// In order to prevent doubled passed pawns from receiving a too big
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