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Merge space weigth evaluation fromGlaurung 2.2
Is a new evaluation rule that gives bonus in midgame to the side that has more space behind pawns for its minor pieces. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -52,6 +52,7 @@ public:
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Value mg_value() const;
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Value eg_value() const;
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ScaleFactor scale_factor(const Position& pos, Color c) const;
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int space_weight() const;
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bool specialized_eval_exists() const;
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Value evaluate(const Position& pos) const;
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@@ -64,6 +65,7 @@ private:
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uint8_t factor[2];
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EndgameEvaluationFunction* evaluationFunction;
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ScalingFunction* scalingFunction[2];
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uint8_t spaceWeight;
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};
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@@ -120,6 +122,7 @@ inline void MaterialInfo::clear() {
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mgValue = egValue = 0;
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factor[WHITE] = factor[BLACK] = uint8_t(SCALE_FACTOR_NORMAL);
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spaceWeight = 0;
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evaluationFunction = NULL;
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scalingFunction[WHITE] = scalingFunction[BLACK] = NULL;
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}
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@@ -144,6 +147,15 @@ inline ScaleFactor MaterialInfo::scale_factor(const Position& pos, Color c) cons
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}
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/// MaterialInfo::space_weight() simply returns the weight for the space
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/// evaluation for this material configuration.
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inline int MaterialInfo::space_weight() const {
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return spaceWeight;
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}
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/// MaterialInfo::specialized_eval_exists decides whether there is a
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/// specialized evaluation function for the current material configuration,
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/// or if the normal evaluation function should be used.
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