Merge space weigth evaluation fromGlaurung 2.2

Is a new evaluation rule that gives bonus in midgame
to the side that has more space behind pawns for its
minor pieces.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2008-12-21 16:26:36 +01:00
parent f178f0a291
commit 31d4f0b734
4 changed files with 95 additions and 6 deletions

View File

@@ -52,6 +52,7 @@ public:
Value mg_value() const;
Value eg_value() const;
ScaleFactor scale_factor(const Position& pos, Color c) const;
int space_weight() const;
bool specialized_eval_exists() const;
Value evaluate(const Position& pos) const;
@@ -64,6 +65,7 @@ private:
uint8_t factor[2];
EndgameEvaluationFunction* evaluationFunction;
ScalingFunction* scalingFunction[2];
uint8_t spaceWeight;
};
@@ -120,6 +122,7 @@ inline void MaterialInfo::clear() {
mgValue = egValue = 0;
factor[WHITE] = factor[BLACK] = uint8_t(SCALE_FACTOR_NORMAL);
spaceWeight = 0;
evaluationFunction = NULL;
scalingFunction[WHITE] = scalingFunction[BLACK] = NULL;
}
@@ -144,6 +147,15 @@ inline ScaleFactor MaterialInfo::scale_factor(const Position& pos, Color c) cons
}
/// MaterialInfo::space_weight() simply returns the weight for the space
/// evaluation for this material configuration.
inline int MaterialInfo::space_weight() const {
return spaceWeight;
}
/// MaterialInfo::specialized_eval_exists decides whether there is a
/// specialized evaluation function for the current material configuration,
/// or if the normal evaluation function should be used.