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Retire square_is_weak()
No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
@@ -527,7 +527,8 @@ namespace {
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score -= ThreatenedByPawnPenalty[Piece];
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score -= ThreatenedByPawnPenalty[Piece];
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// Bishop and knight outposts squares
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// Bishop and knight outposts squares
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if ((Piece == BISHOP || Piece == KNIGHT) && pos.square_is_weak(s, Us))
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if ( (Piece == BISHOP || Piece == KNIGHT)
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&& !(pos.pieces(PAWN, Them) & attack_span_mask(Us, s)))
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score += evaluate_outposts<Piece, Us>(pos, ei, s);
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score += evaluate_outposts<Piece, Us>(pos, ei, s);
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// Queen or rook on 7th rank
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// Queen or rook on 7th rank
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@@ -245,7 +245,7 @@ void Position::set_castling_rights(char token) {
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Square sqH = relative_square(c, SQ_H1);
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Square sqH = relative_square(c, SQ_H1);
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Square rsq, ksq = king_square(c);
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Square rsq, ksq = king_square(c);
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token = toupper(token);
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token = char(toupper(token));
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if (token == 'K')
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if (token == 'K')
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for (rsq = sqH; piece_on(rsq) != make_piece(c, ROOK); rsq--) {}
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for (rsq = sqH; piece_on(rsq) != make_piece(c, ROOK); rsq--) {}
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@@ -191,9 +191,6 @@ public:
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// Information about pawns
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// Information about pawns
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bool pawn_is_passed(Color c, Square s) const;
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bool pawn_is_passed(Color c, Square s) const;
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// Weak squares
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bool square_is_weak(Square s, Color c) const;
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// Doing and undoing moves
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// Doing and undoing moves
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void do_setup_move(Move m);
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void do_setup_move(Move m);
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void do_move(Move m, StateInfo& st);
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void do_move(Move m, StateInfo& st);
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@@ -215,7 +212,7 @@ public:
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// Incremental evaluation
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// Incremental evaluation
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Score value() const;
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Score value() const;
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Value non_pawn_material(Color c) const;
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Value non_pawn_material(Color c) const;
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static Score pst_delta(Piece piece, Square from, Square to);
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Score pst_delta(Piece piece, Square from, Square to) const;
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// Game termination checks
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// Game termination checks
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bool is_mate() const;
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bool is_mate() const;
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@@ -266,7 +263,7 @@ private:
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Key compute_material_key() const;
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Key compute_material_key() const;
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// Computing incremental evaluation scores and material counts
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// Computing incremental evaluation scores and material counts
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static Score pst(Piece p, Square s);
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Score pst(Piece p, Square s) const;
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Score compute_value() const;
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Score compute_value() const;
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Value compute_non_pawn_material(Color c) const;
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Value compute_non_pawn_material(Color c) const;
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@@ -417,10 +414,6 @@ inline bool Position::pawn_is_passed(Color c, Square s) const {
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return !(pieces(PAWN, opposite_color(c)) & passed_pawn_mask(c, s));
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return !(pieces(PAWN, opposite_color(c)) & passed_pawn_mask(c, s));
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}
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}
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inline bool Position::square_is_weak(Square s, Color c) const {
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return !(pieces(PAWN, opposite_color(c)) & attack_span_mask(c, s));
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}
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inline Key Position::get_key() const {
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inline Key Position::get_key() const {
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return st->key;
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return st->key;
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}
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}
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@@ -437,11 +430,11 @@ inline Key Position::get_material_key() const {
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return st->materialKey;
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return st->materialKey;
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}
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}
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inline Score Position::pst(Piece p, Square s) {
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inline Score Position::pst(Piece p, Square s) const {
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return PieceSquareTable[p][s];
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return PieceSquareTable[p][s];
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}
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}
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inline Score Position::pst_delta(Piece piece, Square from, Square to) {
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inline Score Position::pst_delta(Piece piece, Square from, Square to) const {
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return PieceSquareTable[piece][to] - PieceSquareTable[piece][from];
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return PieceSquareTable[piece][to] - PieceSquareTable[piece][from];
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}
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}
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@@ -466,7 +459,8 @@ inline int Position::full_moves() const {
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inline bool Position::opposite_colored_bishops() const {
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inline bool Position::opposite_colored_bishops() const {
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return piece_count(WHITE, BISHOP) == 1 && piece_count(BLACK, BISHOP) == 1
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return piece_count(WHITE, BISHOP) == 1
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&& piece_count(BLACK, BISHOP) == 1
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&& opposite_color_squares(piece_list(WHITE, BISHOP)[0], piece_list(BLACK, BISHOP)[0]);
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&& opposite_color_squares(piece_list(WHITE, BISHOP)[0], piece_list(BLACK, BISHOP)[0]);
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}
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}
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