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https://github.com/HChaZZY/Stockfish.git
synced 2025-12-21 01:27:16 +08:00
Retire square_is_weak()
No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -191,9 +191,6 @@ public:
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// Information about pawns
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bool pawn_is_passed(Color c, Square s) const;
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// Weak squares
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bool square_is_weak(Square s, Color c) const;
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// Doing and undoing moves
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void do_setup_move(Move m);
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void do_move(Move m, StateInfo& st);
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@@ -215,7 +212,7 @@ public:
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// Incremental evaluation
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Score value() const;
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Value non_pawn_material(Color c) const;
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static Score pst_delta(Piece piece, Square from, Square to);
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Score pst_delta(Piece piece, Square from, Square to) const;
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// Game termination checks
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bool is_mate() const;
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@@ -266,7 +263,7 @@ private:
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Key compute_material_key() const;
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// Computing incremental evaluation scores and material counts
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static Score pst(Piece p, Square s);
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Score pst(Piece p, Square s) const;
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Score compute_value() const;
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Value compute_non_pawn_material(Color c) const;
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@@ -417,10 +414,6 @@ inline bool Position::pawn_is_passed(Color c, Square s) const {
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return !(pieces(PAWN, opposite_color(c)) & passed_pawn_mask(c, s));
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}
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inline bool Position::square_is_weak(Square s, Color c) const {
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return !(pieces(PAWN, opposite_color(c)) & attack_span_mask(c, s));
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}
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inline Key Position::get_key() const {
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return st->key;
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}
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@@ -437,11 +430,11 @@ inline Key Position::get_material_key() const {
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return st->materialKey;
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}
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inline Score Position::pst(Piece p, Square s) {
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inline Score Position::pst(Piece p, Square s) const {
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return PieceSquareTable[p][s];
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}
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inline Score Position::pst_delta(Piece piece, Square from, Square to) {
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inline Score Position::pst_delta(Piece piece, Square from, Square to) const {
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return PieceSquareTable[piece][to] - PieceSquareTable[piece][from];
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}
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@@ -466,7 +459,8 @@ inline int Position::full_moves() const {
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inline bool Position::opposite_colored_bishops() const {
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return piece_count(WHITE, BISHOP) == 1 && piece_count(BLACK, BISHOP) == 1
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return piece_count(WHITE, BISHOP) == 1
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&& piece_count(BLACK, BISHOP) == 1
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&& opposite_color_squares(piece_list(WHITE, BISHOP)[0], piece_list(BLACK, BISHOP)[0]);
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}
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