Retire square_is_weak()

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2011-06-28 16:25:44 +02:00
parent e0a00c4996
commit 31a0d2200c
3 changed files with 9 additions and 14 deletions

View File

@@ -191,9 +191,6 @@ public:
// Information about pawns
bool pawn_is_passed(Color c, Square s) const;
// Weak squares
bool square_is_weak(Square s, Color c) const;
// Doing and undoing moves
void do_setup_move(Move m);
void do_move(Move m, StateInfo& st);
@@ -215,7 +212,7 @@ public:
// Incremental evaluation
Score value() const;
Value non_pawn_material(Color c) const;
static Score pst_delta(Piece piece, Square from, Square to);
Score pst_delta(Piece piece, Square from, Square to) const;
// Game termination checks
bool is_mate() const;
@@ -266,7 +263,7 @@ private:
Key compute_material_key() const;
// Computing incremental evaluation scores and material counts
static Score pst(Piece p, Square s);
Score pst(Piece p, Square s) const;
Score compute_value() const;
Value compute_non_pawn_material(Color c) const;
@@ -417,10 +414,6 @@ inline bool Position::pawn_is_passed(Color c, Square s) const {
return !(pieces(PAWN, opposite_color(c)) & passed_pawn_mask(c, s));
}
inline bool Position::square_is_weak(Square s, Color c) const {
return !(pieces(PAWN, opposite_color(c)) & attack_span_mask(c, s));
}
inline Key Position::get_key() const {
return st->key;
}
@@ -437,11 +430,11 @@ inline Key Position::get_material_key() const {
return st->materialKey;
}
inline Score Position::pst(Piece p, Square s) {
inline Score Position::pst(Piece p, Square s) const {
return PieceSquareTable[p][s];
}
inline Score Position::pst_delta(Piece piece, Square from, Square to) {
inline Score Position::pst_delta(Piece piece, Square from, Square to) const {
return PieceSquareTable[piece][to] - PieceSquareTable[piece][from];
}
@@ -466,7 +459,8 @@ inline int Position::full_moves() const {
inline bool Position::opposite_colored_bishops() const {
return piece_count(WHITE, BISHOP) == 1 && piece_count(BLACK, BISHOP) == 1
return piece_count(WHITE, BISHOP) == 1
&& piece_count(BLACK, BISHOP) == 1
&& opposite_color_squares(piece_list(WHITE, BISHOP)[0], piece_list(BLACK, BISHOP)[0]);
}