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Use st->gamePly to store fullMoves
This allow to retire do_setup_move() and also to simplify draw detection logic becuase now we always have: Min(st->rule50, st->gamePly) = st->rule50 This was already true when starting from starting position, but now is true even when starting from a FEN string because now we take in account fullmove number in counting gamePly so that it is always. st->rule50 <= st->gamePly No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -163,7 +163,6 @@ public:
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bool pawn_is_passed(Color c, Square s) const;
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// Doing and undoing moves
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void do_setup_move(Move m, StateInfo& st);
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void do_move(Move m, StateInfo& st);
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void do_move(Move m, StateInfo& st, const CheckInfo& ci, bool moveIsCheck);
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void undo_move(Move m);
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@@ -190,7 +189,7 @@ public:
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template<bool SkipRepetition> bool is_draw() const;
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// Number of plies from starting position
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int startpos_ply_counter() const;
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int game_ply() const;
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// Other properties of the position
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bool opposite_colored_bishops() const;
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@@ -257,7 +256,6 @@ private:
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StateInfo startState;
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int64_t nodes;
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Color sideToMove;
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int fullMoves;
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int threadID;
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StateInfo* st;
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int chess960;
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@@ -423,8 +421,8 @@ inline bool Position::move_is_passed_pawn_push(Move m) const {
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&& pawn_is_passed(c, move_to(m));
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}
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inline int Position::startpos_ply_counter() const {
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return Max(2 * (fullMoves - 1), 0) + int(sideToMove == BLACK);
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inline int Position::game_ply() const {
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return st->gamePly;
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}
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inline bool Position::opposite_colored_bishops() const {
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