Rename Materials and Pawns hash stuff

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2012-03-31 09:43:16 +01:00
parent d84865eac3
commit 304deb5e83
8 changed files with 97 additions and 111 deletions

View File

@@ -85,8 +85,8 @@ public:
void wait_for_stop_or_ponderhit();
SplitPoint splitPoints[MAX_SPLITPOINTS_PER_THREAD];
MaterialInfoTable materialTable;
PawnInfoTable pawnTable;
MaterialTable materialTable;
PawnTable pawnTable;
int threadID;
int maxPly;
Lock sleepLock;
@@ -111,7 +111,7 @@ class ThreadsManager {
static storage duration are automatically set to zero before enter main()
*/
public:
void init(); // No c'tor becuase Threads is static and we need stuff initialized
void init(); // No c'tor becuase Threads is static and we need engine initialized
~ThreadsManager();
Thread& operator[](int id) { return *threads[id]; }