Use VALUE_DRAW instead of VALUE_ZERO where better

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2010-10-10 09:04:09 +01:00
parent 5dfbbb79be
commit 2feeb206ff
3 changed files with 4 additions and 4 deletions

View File

@@ -367,12 +367,12 @@ Value EvaluationFunction<KBBKN>::apply(const Position& pos) const {
/// king alone are always draw.
template<>
Value EvaluationFunction<KmmKm>::apply(const Position&) const {
return VALUE_ZERO;
return VALUE_DRAW;
}
template<>
Value EvaluationFunction<KNNK>::apply(const Position&) const {
return VALUE_ZERO;
return VALUE_DRAW;
}
/// KBPKScalingFunction scales endgames where the stronger side has king,