Convert also undo_null_move() to avoid passing UndoInfo object

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2009-02-22 18:03:23 +01:00
parent 9b257ba29d
commit 2f21ec39ad
3 changed files with 13 additions and 9 deletions

View File

@@ -1445,10 +1445,12 @@ void Position::do_null_move(UndoInfo& u) {
assert(!is_check());
// Back up the information necessary to undo the null move to the supplied
// UndoInfo object. In the case of a null move, the only thing we need to
// UndoInfo object. In the case of a null move, the only thing we need to
// remember is the last move made and the en passant square.
u.lastMove = lastMove;
u.epSquare = epSquare;
u.previous = previous;
previous = &u;
// Save the current key to the history[] array, in order to be able to
// detect repetition draws.
@@ -1473,18 +1475,20 @@ void Position::do_null_move(UndoInfo& u) {
/// Position::undo_null_move() unmakes a "null move".
void Position::undo_null_move(const UndoInfo &u) {
void Position::undo_null_move() {
assert(is_ok());
assert(!is_check());
// Restore information from the supplied UndoInfo object:
lastMove = u.lastMove;
epSquare = u.epSquare;
// Restore information from the our UndoInfo object
lastMove = previous->lastMove;
epSquare = previous->epSquare;
previous = previous->previous;
if (epSquare != SQ_NONE)
key ^= zobEp[epSquare];
// Update the necessary information.
// Update the necessary information
sideToMove = opposite_color(sideToMove);
rule50--;
gamePly--;
@@ -1942,7 +1946,7 @@ bool Position::has_mate_threat(Color c) {
// Undo null move, if necessary
if (c != stm)
undo_null_move(u1);
undo_null_move();
return result;
}