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Entering a pawn endgame is no more dangerous
A simplification of the 'dangerous' definition. Seems neutral at reverse test at long TC master vs patch LLR: -2.96 (-2.94,2.94) Total: 16974 W: 3122 L: 3139 D: 10713 bench: 4689029
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@@ -820,12 +820,7 @@ split_point_start: // At split points actual search starts from here
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givesCheck = pos.move_gives_check(move, ci);
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dangerous = givesCheck
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|| pos.is_passed_pawn_push(move)
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|| type_of(move) == CASTLE
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|| ( captureOrPromotion // Entering a pawn endgame?
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&& type_of(pos.piece_on(to_sq(move))) != PAWN
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&& type_of(move) == NORMAL
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&& ( pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK)
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- PieceValue[MG][pos.piece_on(to_sq(move))] == VALUE_ZERO));
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|| type_of(move) == CASTLE;
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// Step 12. Extend checks and, in PV nodes, also dangerous moves
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if (PvNode && dangerous)
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