mirror of
https://github.com/HChaZZY/Stockfish.git
synced 2025-12-22 18:17:02 +08:00
add clang-format
This introduces clang-format to enforce a consistent code style for Stockfish. Having a documented and consistent style across the code will make contributing easier for new developers, and will make larger changes to the codebase easier to make. To facilitate formatting, this PR includes a Makefile target (`make format`) to format the code, this requires clang-format (version 17 currently) to be installed locally. Installing clang-format is straightforward on most OS and distros (e.g. with https://apt.llvm.org/, brew install clang-format, etc), as this is part of quite commonly used suite of tools and compilers (llvm / clang). Additionally, a CI action is present that will verify if the code requires formatting, and comment on the PR as needed. Initially, correct formatting is not required, it will be done by maintainers as part of the merge or in later commits, but obviously this is encouraged. fixes https://github.com/official-stockfish/Stockfish/issues/3608 closes https://github.com/official-stockfish/Stockfish/pull/4790 Co-Authored-By: Joost VandeVondele <Joost.VandeVondele@gmail.com>
This commit is contained in:
committed by
Joost VandeVondele
parent
8366ec48ae
commit
2d0237db3f
221
src/thread.cpp
221
src/thread.cpp
@@ -37,15 +37,17 @@
|
||||
|
||||
namespace Stockfish {
|
||||
|
||||
ThreadPool Threads; // Global object
|
||||
ThreadPool Threads; // Global object
|
||||
|
||||
|
||||
// Thread constructor launches the thread and waits until it goes to sleep
|
||||
// in idle_loop(). Note that 'searching' and 'exit' should be already set.
|
||||
|
||||
Thread::Thread(size_t n) : idx(n), stdThread(&Thread::idle_loop, this) {
|
||||
Thread::Thread(size_t n) :
|
||||
idx(n),
|
||||
stdThread(&Thread::idle_loop, this) {
|
||||
|
||||
wait_for_search_finished();
|
||||
wait_for_search_finished();
|
||||
}
|
||||
|
||||
|
||||
@@ -54,11 +56,11 @@ Thread::Thread(size_t n) : idx(n), stdThread(&Thread::idle_loop, this) {
|
||||
|
||||
Thread::~Thread() {
|
||||
|
||||
assert(!searching);
|
||||
assert(!searching);
|
||||
|
||||
exit = true;
|
||||
start_searching();
|
||||
stdThread.join();
|
||||
exit = true;
|
||||
start_searching();
|
||||
stdThread.join();
|
||||
}
|
||||
|
||||
|
||||
@@ -66,25 +68,25 @@ Thread::~Thread() {
|
||||
|
||||
void Thread::clear() {
|
||||
|
||||
counterMoves.fill(MOVE_NONE);
|
||||
mainHistory.fill(0);
|
||||
captureHistory.fill(0);
|
||||
counterMoves.fill(MOVE_NONE);
|
||||
mainHistory.fill(0);
|
||||
captureHistory.fill(0);
|
||||
|
||||
for (bool inCheck : { false, true })
|
||||
for (StatsType c : { NoCaptures, Captures })
|
||||
for (auto& to : continuationHistory[inCheck][c])
|
||||
for (auto& h : to)
|
||||
h->fill(-71);
|
||||
for (bool inCheck : {false, true})
|
||||
for (StatsType c : {NoCaptures, Captures})
|
||||
for (auto& to : continuationHistory[inCheck][c])
|
||||
for (auto& h : to)
|
||||
h->fill(-71);
|
||||
}
|
||||
|
||||
|
||||
// Thread::start_searching() wakes up the thread that will start the search
|
||||
|
||||
void Thread::start_searching() {
|
||||
mutex.lock();
|
||||
searching = true;
|
||||
mutex.unlock(); // Unlock before notifying saves a few CPU-cycles
|
||||
cv.notify_one(); // Wake up the thread in idle_loop()
|
||||
mutex.lock();
|
||||
searching = true;
|
||||
mutex.unlock(); // Unlock before notifying saves a few CPU-cycles
|
||||
cv.notify_one(); // Wake up the thread in idle_loop()
|
||||
}
|
||||
|
||||
|
||||
@@ -93,8 +95,8 @@ void Thread::start_searching() {
|
||||
|
||||
void Thread::wait_for_search_finished() {
|
||||
|
||||
std::unique_lock<std::mutex> lk(mutex);
|
||||
cv.wait(lk, [&]{ return !searching; });
|
||||
std::unique_lock<std::mutex> lk(mutex);
|
||||
cv.wait(lk, [&] { return !searching; });
|
||||
}
|
||||
|
||||
|
||||
@@ -103,28 +105,28 @@ void Thread::wait_for_search_finished() {
|
||||
|
||||
void Thread::idle_loop() {
|
||||
|
||||
// If OS already scheduled us on a different group than 0 then don't overwrite
|
||||
// the choice, eventually we are one of many one-threaded processes running on
|
||||
// some Windows NUMA hardware, for instance in fishtest. To make it simple,
|
||||
// just check if running threads are below a threshold, in this case, all this
|
||||
// NUMA machinery is not needed.
|
||||
if (Options["Threads"] > 8)
|
||||
WinProcGroup::bindThisThread(idx);
|
||||
// If OS already scheduled us on a different group than 0 then don't overwrite
|
||||
// the choice, eventually we are one of many one-threaded processes running on
|
||||
// some Windows NUMA hardware, for instance in fishtest. To make it simple,
|
||||
// just check if running threads are below a threshold, in this case, all this
|
||||
// NUMA machinery is not needed.
|
||||
if (Options["Threads"] > 8)
|
||||
WinProcGroup::bindThisThread(idx);
|
||||
|
||||
while (true)
|
||||
{
|
||||
std::unique_lock<std::mutex> lk(mutex);
|
||||
searching = false;
|
||||
cv.notify_one(); // Wake up anyone waiting for search finished
|
||||
cv.wait(lk, [&]{ return searching; });
|
||||
while (true)
|
||||
{
|
||||
std::unique_lock<std::mutex> lk(mutex);
|
||||
searching = false;
|
||||
cv.notify_one(); // Wake up anyone waiting for search finished
|
||||
cv.wait(lk, [&] { return searching; });
|
||||
|
||||
if (exit)
|
||||
return;
|
||||
if (exit)
|
||||
return;
|
||||
|
||||
lk.unlock();
|
||||
lk.unlock();
|
||||
|
||||
search();
|
||||
}
|
||||
search();
|
||||
}
|
||||
}
|
||||
|
||||
// ThreadPool::set() creates/destroys threads to match the requested number.
|
||||
@@ -133,28 +135,28 @@ void Thread::idle_loop() {
|
||||
|
||||
void ThreadPool::set(size_t requested) {
|
||||
|
||||
if (threads.size() > 0) // destroy any existing thread(s)
|
||||
{
|
||||
main()->wait_for_search_finished();
|
||||
if (threads.size() > 0) // destroy any existing thread(s)
|
||||
{
|
||||
main()->wait_for_search_finished();
|
||||
|
||||
while (threads.size() > 0)
|
||||
delete threads.back(), threads.pop_back();
|
||||
}
|
||||
while (threads.size() > 0)
|
||||
delete threads.back(), threads.pop_back();
|
||||
}
|
||||
|
||||
if (requested > 0) // create new thread(s)
|
||||
{
|
||||
threads.push_back(new MainThread(0));
|
||||
if (requested > 0) // create new thread(s)
|
||||
{
|
||||
threads.push_back(new MainThread(0));
|
||||
|
||||
while (threads.size() < requested)
|
||||
threads.push_back(new Thread(threads.size()));
|
||||
clear();
|
||||
while (threads.size() < requested)
|
||||
threads.push_back(new Thread(threads.size()));
|
||||
clear();
|
||||
|
||||
// Reallocate the hash with the new threadpool size
|
||||
TT.resize(size_t(Options["Hash"]));
|
||||
// Reallocate the hash with the new threadpool size
|
||||
TT.resize(size_t(Options["Hash"]));
|
||||
|
||||
// Init thread number dependent search params.
|
||||
Search::init();
|
||||
}
|
||||
// Init thread number dependent search params.
|
||||
Search::init();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -162,77 +164,79 @@ void ThreadPool::set(size_t requested) {
|
||||
|
||||
void ThreadPool::clear() {
|
||||
|
||||
for (Thread* th : threads)
|
||||
th->clear();
|
||||
for (Thread* th : threads)
|
||||
th->clear();
|
||||
|
||||
main()->callsCnt = 0;
|
||||
main()->bestPreviousScore = VALUE_INFINITE;
|
||||
main()->bestPreviousAverageScore = VALUE_INFINITE;
|
||||
main()->previousTimeReduction = 1.0;
|
||||
main()->callsCnt = 0;
|
||||
main()->bestPreviousScore = VALUE_INFINITE;
|
||||
main()->bestPreviousAverageScore = VALUE_INFINITE;
|
||||
main()->previousTimeReduction = 1.0;
|
||||
}
|
||||
|
||||
|
||||
// ThreadPool::start_thinking() wakes up main thread waiting in idle_loop() and
|
||||
// returns immediately. Main thread will wake up other threads and start the search.
|
||||
|
||||
void ThreadPool::start_thinking(Position& pos, StateListPtr& states,
|
||||
const Search::LimitsType& limits, bool ponderMode) {
|
||||
void ThreadPool::start_thinking(Position& pos,
|
||||
StateListPtr& states,
|
||||
const Search::LimitsType& limits,
|
||||
bool ponderMode) {
|
||||
|
||||
main()->wait_for_search_finished();
|
||||
main()->wait_for_search_finished();
|
||||
|
||||
main()->stopOnPonderhit = stop = false;
|
||||
increaseDepth = true;
|
||||
main()->ponder = ponderMode;
|
||||
Search::Limits = limits;
|
||||
Search::RootMoves rootMoves;
|
||||
main()->stopOnPonderhit = stop = false;
|
||||
increaseDepth = true;
|
||||
main()->ponder = ponderMode;
|
||||
Search::Limits = limits;
|
||||
Search::RootMoves rootMoves;
|
||||
|
||||
for (const auto& m : MoveList<LEGAL>(pos))
|
||||
if ( limits.searchmoves.empty()
|
||||
|| std::count(limits.searchmoves.begin(), limits.searchmoves.end(), m))
|
||||
rootMoves.emplace_back(m);
|
||||
for (const auto& m : MoveList<LEGAL>(pos))
|
||||
if (limits.searchmoves.empty()
|
||||
|| std::count(limits.searchmoves.begin(), limits.searchmoves.end(), m))
|
||||
rootMoves.emplace_back(m);
|
||||
|
||||
if (!rootMoves.empty())
|
||||
Tablebases::rank_root_moves(pos, rootMoves);
|
||||
if (!rootMoves.empty())
|
||||
Tablebases::rank_root_moves(pos, rootMoves);
|
||||
|
||||
// After ownership transfer 'states' becomes empty, so if we stop the search
|
||||
// and call 'go' again without setting a new position states.get() == nullptr.
|
||||
assert(states.get() || setupStates.get());
|
||||
// After ownership transfer 'states' becomes empty, so if we stop the search
|
||||
// and call 'go' again without setting a new position states.get() == nullptr.
|
||||
assert(states.get() || setupStates.get());
|
||||
|
||||
if (states.get())
|
||||
setupStates = std::move(states); // Ownership transfer, states is now empty
|
||||
if (states.get())
|
||||
setupStates = std::move(states); // Ownership transfer, states is now empty
|
||||
|
||||
// We use Position::set() to set root position across threads. But there are
|
||||
// some StateInfo fields (previous, pliesFromNull, capturedPiece) that cannot
|
||||
// be deduced from a fen string, so set() clears them and they are set from
|
||||
// setupStates->back() later. The rootState is per thread, earlier states are shared
|
||||
// since they are read-only.
|
||||
for (Thread* th : threads)
|
||||
{
|
||||
th->nodes = th->tbHits = th->nmpMinPly = th->bestMoveChanges = 0;
|
||||
th->rootDepth = th->completedDepth = 0;
|
||||
th->rootMoves = rootMoves;
|
||||
th->rootPos.set(pos.fen(), pos.is_chess960(), &th->rootState, th);
|
||||
th->rootState = setupStates->back();
|
||||
th->rootSimpleEval = Eval::simple_eval(pos, pos.side_to_move());
|
||||
}
|
||||
// We use Position::set() to set root position across threads. But there are
|
||||
// some StateInfo fields (previous, pliesFromNull, capturedPiece) that cannot
|
||||
// be deduced from a fen string, so set() clears them and they are set from
|
||||
// setupStates->back() later. The rootState is per thread, earlier states are shared
|
||||
// since they are read-only.
|
||||
for (Thread* th : threads)
|
||||
{
|
||||
th->nodes = th->tbHits = th->nmpMinPly = th->bestMoveChanges = 0;
|
||||
th->rootDepth = th->completedDepth = 0;
|
||||
th->rootMoves = rootMoves;
|
||||
th->rootPos.set(pos.fen(), pos.is_chess960(), &th->rootState, th);
|
||||
th->rootState = setupStates->back();
|
||||
th->rootSimpleEval = Eval::simple_eval(pos, pos.side_to_move());
|
||||
}
|
||||
|
||||
main()->start_searching();
|
||||
main()->start_searching();
|
||||
}
|
||||
|
||||
Thread* ThreadPool::get_best_thread() const {
|
||||
|
||||
Thread* bestThread = threads.front();
|
||||
Thread* bestThread = threads.front();
|
||||
std::map<Move, int64_t> votes;
|
||||
Value minScore = VALUE_NONE;
|
||||
Value minScore = VALUE_NONE;
|
||||
|
||||
// Find the minimum score of all threads
|
||||
for (Thread* th: threads)
|
||||
for (Thread* th : threads)
|
||||
minScore = std::min(minScore, th->rootMoves[0].score);
|
||||
|
||||
// Vote according to score and depth, and select the best thread
|
||||
auto thread_value = [minScore](Thread* th) {
|
||||
return (th->rootMoves[0].score - minScore + 14) * int(th->completedDepth);
|
||||
};
|
||||
return (th->rootMoves[0].score - minScore + 14) * int(th->completedDepth);
|
||||
};
|
||||
|
||||
for (Thread* th : threads)
|
||||
votes[th->rootMoves[0].pv[0]] += thread_value(th);
|
||||
@@ -244,12 +248,13 @@ Thread* ThreadPool::get_best_thread() const {
|
||||
if (th->rootMoves[0].score > bestThread->rootMoves[0].score)
|
||||
bestThread = th;
|
||||
}
|
||||
else if ( th->rootMoves[0].score >= VALUE_TB_WIN_IN_MAX_PLY
|
||||
|| ( th->rootMoves[0].score > VALUE_TB_LOSS_IN_MAX_PLY
|
||||
&& ( votes[th->rootMoves[0].pv[0]] > votes[bestThread->rootMoves[0].pv[0]]
|
||||
|| ( votes[th->rootMoves[0].pv[0]] == votes[bestThread->rootMoves[0].pv[0]]
|
||||
&& thread_value(th) * int(th->rootMoves[0].pv.size() > 2)
|
||||
> thread_value(bestThread) * int(bestThread->rootMoves[0].pv.size() > 2)))))
|
||||
else if (th->rootMoves[0].score >= VALUE_TB_WIN_IN_MAX_PLY
|
||||
|| (th->rootMoves[0].score > VALUE_TB_LOSS_IN_MAX_PLY
|
||||
&& (votes[th->rootMoves[0].pv[0]] > votes[bestThread->rootMoves[0].pv[0]]
|
||||
|| (votes[th->rootMoves[0].pv[0]] == votes[bestThread->rootMoves[0].pv[0]]
|
||||
&& thread_value(th) * int(th->rootMoves[0].pv.size() > 2)
|
||||
> thread_value(bestThread)
|
||||
* int(bestThread->rootMoves[0].pv.size() > 2)))))
|
||||
bestThread = th;
|
||||
|
||||
return bestThread;
|
||||
@@ -275,4 +280,4 @@ void ThreadPool::wait_for_search_finished() const {
|
||||
th->wait_for_search_finished();
|
||||
}
|
||||
|
||||
} // namespace Stockfish
|
||||
} // namespace Stockfish
|
||||
|
||||
Reference in New Issue
Block a user