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add clang-format
This introduces clang-format to enforce a consistent code style for Stockfish. Having a documented and consistent style across the code will make contributing easier for new developers, and will make larger changes to the codebase easier to make. To facilitate formatting, this PR includes a Makefile target (`make format`) to format the code, this requires clang-format (version 17 currently) to be installed locally. Installing clang-format is straightforward on most OS and distros (e.g. with https://apt.llvm.org/, brew install clang-format, etc), as this is part of quite commonly used suite of tools and compilers (llvm / clang). Additionally, a CI action is present that will verify if the code requires formatting, and comment on the PR as needed. Initially, correct formatting is not required, it will be done by maintainers as part of the merge or in later commits, but obviously this is encouraged. fixes https://github.com/official-stockfish/Stockfish/issues/3608 closes https://github.com/official-stockfish/Stockfish/pull/4790 Co-Authored-By: Joost VandeVondele <Joost.VandeVondele@gmail.com>
This commit is contained in:
committed by
Joost VandeVondele
parent
8366ec48ae
commit
2d0237db3f
122
src/bitboard.cpp
122
src/bitboard.cpp
@@ -39,10 +39,10 @@ Magic BishopMagics[SQUARE_NB];
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namespace {
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Bitboard RookTable[0x19000]; // To store rook attacks
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Bitboard BishopTable[0x1480]; // To store bishop attacks
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Bitboard RookTable[0x19000]; // To store rook attacks
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Bitboard BishopTable[0x1480]; // To store bishop attacks
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void init_magics(PieceType pt, Bitboard table[], Magic magics[]);
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void init_magics(PieceType pt, Bitboard table[], Magic magics[]);
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}
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@@ -60,18 +60,18 @@ inline Bitboard safe_destination(Square s, int step) {
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std::string Bitboards::pretty(Bitboard b) {
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std::string s = "+---+---+---+---+---+---+---+---+\n";
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std::string s = "+---+---+---+---+---+---+---+---+\n";
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for (Rank r = RANK_8; r >= RANK_1; --r)
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{
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for (File f = FILE_A; f <= FILE_H; ++f)
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s += b & make_square(f, r) ? "| X " : "| ";
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for (Rank r = RANK_8; r >= RANK_1; --r)
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{
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for (File f = FILE_A; f <= FILE_H; ++f)
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s += b & make_square(f, r) ? "| X " : "| ";
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s += "| " + std::to_string(1 + r) + "\n+---+---+---+---+---+---+---+---+\n";
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}
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s += " a b c d e f g h\n";
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s += "| " + std::to_string(1 + r) + "\n+---+---+---+---+---+---+---+---+\n";
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}
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s += " a b c d e f g h\n";
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return s;
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return s;
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}
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@@ -80,49 +80,50 @@ std::string Bitboards::pretty(Bitboard b) {
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void Bitboards::init() {
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for (unsigned i = 0; i < (1 << 16); ++i)
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PopCnt16[i] = uint8_t(std::bitset<16>(i).count());
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for (unsigned i = 0; i < (1 << 16); ++i)
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PopCnt16[i] = uint8_t(std::bitset<16>(i).count());
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for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1)
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for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2)
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SquareDistance[s1][s2] = std::max(distance<File>(s1, s2), distance<Rank>(s1, s2));
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for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1)
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for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2)
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SquareDistance[s1][s2] = std::max(distance<File>(s1, s2), distance<Rank>(s1, s2));
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init_magics(ROOK, RookTable, RookMagics);
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init_magics(BISHOP, BishopTable, BishopMagics);
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init_magics(ROOK, RookTable, RookMagics);
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init_magics(BISHOP, BishopTable, BishopMagics);
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for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1)
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{
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PawnAttacks[WHITE][s1] = pawn_attacks_bb<WHITE>(square_bb(s1));
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PawnAttacks[BLACK][s1] = pawn_attacks_bb<BLACK>(square_bb(s1));
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for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1)
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{
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PawnAttacks[WHITE][s1] = pawn_attacks_bb<WHITE>(square_bb(s1));
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PawnAttacks[BLACK][s1] = pawn_attacks_bb<BLACK>(square_bb(s1));
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for (int step : {-9, -8, -7, -1, 1, 7, 8, 9} )
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PseudoAttacks[KING][s1] |= safe_destination(s1, step);
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for (int step : {-9, -8, -7, -1, 1, 7, 8, 9})
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PseudoAttacks[KING][s1] |= safe_destination(s1, step);
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for (int step : {-17, -15, -10, -6, 6, 10, 15, 17} )
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PseudoAttacks[KNIGHT][s1] |= safe_destination(s1, step);
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for (int step : {-17, -15, -10, -6, 6, 10, 15, 17})
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PseudoAttacks[KNIGHT][s1] |= safe_destination(s1, step);
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PseudoAttacks[QUEEN][s1] = PseudoAttacks[BISHOP][s1] = attacks_bb<BISHOP>(s1, 0);
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PseudoAttacks[QUEEN][s1] |= PseudoAttacks[ ROOK][s1] = attacks_bb< ROOK>(s1, 0);
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PseudoAttacks[QUEEN][s1] = PseudoAttacks[BISHOP][s1] = attacks_bb<BISHOP>(s1, 0);
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PseudoAttacks[QUEEN][s1] |= PseudoAttacks[ROOK][s1] = attacks_bb<ROOK>(s1, 0);
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for (PieceType pt : { BISHOP, ROOK })
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for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2)
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{
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if (PseudoAttacks[pt][s1] & s2)
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{
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LineBB[s1][s2] = (attacks_bb(pt, s1, 0) & attacks_bb(pt, s2, 0)) | s1 | s2;
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BetweenBB[s1][s2] = (attacks_bb(pt, s1, square_bb(s2)) & attacks_bb(pt, s2, square_bb(s1)));
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}
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BetweenBB[s1][s2] |= s2;
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}
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}
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for (PieceType pt : {BISHOP, ROOK})
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for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2)
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{
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if (PseudoAttacks[pt][s1] & s2)
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{
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LineBB[s1][s2] = (attacks_bb(pt, s1, 0) & attacks_bb(pt, s2, 0)) | s1 | s2;
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BetweenBB[s1][s2] =
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(attacks_bb(pt, s1, square_bb(s2)) & attacks_bb(pt, s2, square_bb(s1)));
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}
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BetweenBB[s1][s2] |= s2;
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}
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}
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}
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namespace {
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Bitboard sliding_attack(PieceType pt, Square sq, Bitboard occupied) {
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Bitboard sliding_attack(PieceType pt, Square sq, Bitboard occupied) {
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Bitboard attacks = 0;
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Direction RookDirections[4] = {NORTH, SOUTH, EAST, WEST};
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Bitboard attacks = 0;
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Direction RookDirections[4] = {NORTH, SOUTH, EAST, WEST};
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Direction BishopDirections[4] = {NORTH_EAST, SOUTH_EAST, SOUTH_WEST, NORTH_WEST};
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for (Direction d : (pt == ROOK ? RookDirections : BishopDirections))
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@@ -133,22 +134,22 @@ namespace {
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}
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return attacks;
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}
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}
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// init_magics() computes all rook and bishop attacks at startup. Magic
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// bitboards are used to look up attacks of sliding pieces. As a reference see
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// www.chessprogramming.org/Magic_Bitboards. In particular, here we use the so
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// called "fancy" approach.
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// init_magics() computes all rook and bishop attacks at startup. Magic
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// bitboards are used to look up attacks of sliding pieces. As a reference see
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// www.chessprogramming.org/Magic_Bitboards. In particular, here we use the so
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// called "fancy" approach.
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void init_magics(PieceType pt, Bitboard table[], Magic magics[]) {
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void init_magics(PieceType pt, Bitboard table[], Magic magics[]) {
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// Optimal PRNG seeds to pick the correct magics in the shortest time
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int seeds[][RANK_NB] = { { 8977, 44560, 54343, 38998, 5731, 95205, 104912, 17020 },
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{ 728, 10316, 55013, 32803, 12281, 15100, 16645, 255 } };
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int seeds[][RANK_NB] = {{8977, 44560, 54343, 38998, 5731, 95205, 104912, 17020},
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{728, 10316, 55013, 32803, 12281, 15100, 16645, 255}};
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Bitboard occupancy[4096], reference[4096], edges, b;
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int epoch[4096] = {}, cnt = 0, size = 0;
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int epoch[4096] = {}, cnt = 0, size = 0;
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for (Square s = SQ_A1; s <= SQ_H8; ++s)
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{
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@@ -161,8 +162,8 @@ namespace {
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// the number of 1s of the mask. Hence we deduce the size of the shift to
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// apply to the 64 or 32 bits word to get the index.
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Magic& m = magics[s];
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m.mask = sliding_attack(pt, s, 0) & ~edges;
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m.shift = (Is64Bit ? 64 : 32) - popcount(m.mask);
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m.mask = sliding_attack(pt, s, 0) & ~edges;
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m.shift = (Is64Bit ? 64 : 32) - popcount(m.mask);
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// Set the offset for the attacks table of the square. We have individual
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// table sizes for each square with "Fancy Magic Bitboards".
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@@ -171,7 +172,8 @@ namespace {
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// Use Carry-Rippler trick to enumerate all subsets of masks[s] and
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// store the corresponding sliding attack bitboard in reference[].
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b = size = 0;
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do {
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do
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{
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occupancy[size] = b;
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reference[size] = sliding_attack(pt, s, b);
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@@ -189,9 +191,9 @@ namespace {
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// Find a magic for square 's' picking up an (almost) random number
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// until we find the one that passes the verification test.
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for (int i = 0; i < size; )
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for (int i = 0; i < size;)
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{
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for (m.magic = 0; popcount((m.magic * m.mask) >> 56) < 6; )
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for (m.magic = 0; popcount((m.magic * m.mask) >> 56) < 6;)
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m.magic = rng.sparse_rand<Bitboard>();
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// A good magic must map every possible occupancy to an index that
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@@ -206,7 +208,7 @@ namespace {
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if (epoch[idx] < cnt)
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{
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epoch[idx] = cnt;
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epoch[idx] = cnt;
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m.attacks[idx] = reference[i];
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}
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else if (m.attacks[idx] != reference[i])
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@@ -214,7 +216,7 @@ namespace {
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}
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}
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}
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}
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}
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}
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} // namespace Stockfish
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} // namespace Stockfish
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