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Remove xxx_of_color() helpers
They hide the underlying uniform function call with no benefit. A little bit more verbose but now is clear what happens. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -529,12 +529,12 @@ inline Square Position::initial_qr_square(Color c) const {
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}
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inline Bitboard Position::pawn_attacks(Color c, Square s) const {
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return StepAttackBB[pawn_of_color(c)][s];
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return StepAttackBB[piece_of_color_and_type(c, PAWN)][s];
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}
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template<>
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inline Bitboard Position::piece_attacks<PAWN>(Square s) const {
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return StepAttackBB[pawn_of_color(opposite_color(sideToMove))][s];
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return StepAttackBB[piece_of_color_and_type(opposite_color(sideToMove), PAWN)][s];
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}
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template<>
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@@ -675,28 +675,28 @@ inline Phase Position::game_phase() const {
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inline bool Position::move_is_deep_pawn_push(Move m) const {
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Color c = side_to_move();
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return piece_on(move_from(m)) == pawn_of_color(c)
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return piece_on(move_from(m)) == piece_of_color_and_type(c, PAWN)
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&& relative_rank(c, move_to(m)) > RANK_4;
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}
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inline bool Position::move_is_pawn_push_to_7th(Move m) const {
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Color c = side_to_move();
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return piece_on(move_from(m)) == pawn_of_color(c)
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return piece_on(move_from(m)) == piece_of_color_and_type(c, PAWN)
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&& relative_rank(c, move_to(m)) == RANK_7;
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}
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inline bool Position::move_is_passed_pawn_push(Move m) const {
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Color c = side_to_move();
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return piece_on(move_from(m)) == pawn_of_color(c)
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return piece_on(move_from(m)) == piece_of_color_and_type(c, PAWN)
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&& pawn_is_passed(c, move_to(m));
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}
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inline bool Position::move_was_passed_pawn_push(Move m) const {
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Color c = opposite_color(side_to_move());
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return piece_on(move_to(m)) == pawn_of_color(c)
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return piece_on(move_to(m)) == piece_of_color_and_type(c, PAWN)
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&& pawn_is_passed(c, move_to(m));
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}
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