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Introduce ratio operation
Just like in Physics, the ratio of 2 things in the same unit, should be without unit. Example use case: - Ratio of a Depth by a Depth (eg. ONE_PLY) should be an int. - Ratio of a Value by a Value (eg. PawnValueEg) should be an int. Remove a bunch of useless const while there. No functional change. Resolves #128
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27
src/types.h
27
src/types.h
@@ -275,23 +275,24 @@ inline Value eg_value(Score s) {
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return Value((int)(unsigned(s) & 0x7FFFU) - (int)(unsigned(s) & 0x8000U));
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}
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#define ENABLE_BASE_OPERATORS_ON(T) \
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inline T operator+(const T d1, const T d2) { return T(int(d1) + int(d2)); } \
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inline T operator-(const T d1, const T d2) { return T(int(d1) - int(d2)); } \
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inline T operator*(int i, const T d) { return T(i * int(d)); } \
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inline T operator*(const T d, int i) { return T(int(d) * i); } \
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inline T operator-(const T d) { return T(-int(d)); } \
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inline T& operator+=(T& d1, const T d2) { return d1 = d1 + d2; } \
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inline T& operator-=(T& d1, const T d2) { return d1 = d1 - d2; } \
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#define ENABLE_BASE_OPERATORS_ON(T) \
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inline T operator+(T d1, T d2) { return T(int(d1) + int(d2)); } \
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inline T operator-(T d1, T d2) { return T(int(d1) - int(d2)); } \
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inline T operator*(int i, T d) { return T(i * int(d)); } \
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inline T operator*(T d, int i) { return T(int(d) * i); } \
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inline T operator-(T d) { return T(-int(d)); } \
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inline T& operator+=(T& d1, T d2) { return d1 = d1 + d2; } \
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inline T& operator-=(T& d1, T d2) { return d1 = d1 - d2; } \
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inline T& operator*=(T& d, int i) { return d = T(int(d) * i); }
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ENABLE_BASE_OPERATORS_ON(Score)
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#define ENABLE_FULL_OPERATORS_ON(T) \
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ENABLE_BASE_OPERATORS_ON(T) \
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inline T& operator++(T& d) { return d = T(int(d) + 1); } \
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inline T& operator--(T& d) { return d = T(int(d) - 1); } \
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inline T operator/(const T d, int i) { return T(int(d) / i); } \
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#define ENABLE_FULL_OPERATORS_ON(T) \
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ENABLE_BASE_OPERATORS_ON(T) \
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inline T& operator++(T& d) { return d = T(int(d) + 1); } \
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inline T& operator--(T& d) { return d = T(int(d) - 1); } \
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inline T operator/(T d, int i) { return T(int(d) / i); } \
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inline int operator/(T d1, T d2) { return int(d1) / int(d2); } \
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inline T& operator/=(T& d, int i) { return d = T(int(d) / i); }
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ENABLE_FULL_OPERATORS_ON(Value)
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