Prefer names to numbers in storm code

Also replaces some tabs with spaces and
change StormDanger order to reflect
ShelterWeakness one.

No functional change.
This commit is contained in:
Marco Costalba
2014-12-21 10:52:34 +01:00
parent e5c7b44f7a
commit 296534f234

View File

@@ -60,32 +60,31 @@ namespace {
// Unsupported pawn penalty // Unsupported pawn penalty
const Score UnsupportedPawnPenalty = S(20, 10); const Score UnsupportedPawnPenalty = S(20, 10);
// Weakness of our pawn shelter in front of the king indexed by [file pairs (a/h,b/g,c/f,d/e)][rank] // Weakness of our pawn shelter in front of the king by [distance from edge][rank]
const Value ShelterWeakness[][RANK_NB] = { const Value ShelterWeakness[][RANK_NB] = {
{ V(101), V(10), V(24), V(68), V(90), V( 95), V(102) }, { V(101), V(10), V(24), V(68), V(90), V( 95), V(102) },
{ V(105), V( 1), V(30), V(76), V(95), V(100), V(105) }, { V(105), V( 1), V(30), V(76), V(95), V(100), V(105) },
{ V( 99), V( 0), V(32), V(72), V(92), V(101), V(100) }, { V( 99), V( 0), V(32), V(72), V(92), V(101), V(100) },
{ V( 94), V( 1), V(31), V(68), V(89), V( 98), V(106) } }; { V( 94), V( 1), V(31), V(68), V(89), V( 98), V(106) } };
// Danger of enemy pawns moving toward our king indexed by // Danger of enemy pawns moving toward our king by [type][distance from edge][rank]
// [file pairs (a/h,b/g,c/f,d/e)][no friendly pawn | pawn unblocked | pawn blocked by pawn| pawn blocked by king][rank of enemy pawn]
const Value StormDanger[][4][RANK_NB] = { const Value StormDanger[][4][RANK_NB] = {
{ { V( 0), V( 61), V( 128), V(47), V(27) }, { { V( 0), V( 61), V( 128), V(47), V(27) },
{ V(25), V( 33), V( 95), V(39), V(21) }, { V( 0), V( 66), V( 131), V(49), V(27) },
{ V( 0), V( 0), V( 80), V(14), V( 8) }, { V( 0), V( 62), V( 126), V(52), V(23) },
{ V( 0), V(-300), V(-300), V(54), V(23) } }, { V( 0), V( 63), V( 128), V(52), V(26) } },
{ { V( 0), V( 66), V( 131), V(49), V(27) }, { { V(25), V( 33), V( 95), V(39), V(21) },
{ V(24), V( 33), V( 97), V(42), V(22) }, { V(24), V( 33), V( 97), V(42), V(22) },
{ V( 0), V( 0), V( 163), V(28), V(12) },
{ V( 0), V( 67), V( 128), V(46), V(24) } },
{ { V( 0), V( 62), V( 126), V(52), V(23) },
{ V(24), V( 33), V( 93), V(35), V(23) }, { V(24), V( 33), V( 93), V(35), V(23) },
{ V(26), V( 27), V( 96), V(37), V(22) } },
{ { V( 0), V( 0), V( 80), V(14), V( 8) },
{ V( 0), V( 0), V( 163), V(28), V(12) },
{ V( 0), V( 0), V( 163), V(25), V(15) }, { V( 0), V( 0), V( 163), V(25), V(15) },
{ V( 0), V( 64), V( 130), V(50), V(29) } }, { V( 0), V( 0), V( 161), V(24), V(14) } },
{ { V( 0), V( 63), V( 128), V(52), V(26) }, { { V( 0), V(-300), V(-300), V(54), V(23) },
{ V(26), V( 27), V( 96), V(37), V(22) }, { V( 0), V( 67), V( 128), V(46), V(24) },
{ V( 0), V( 0), V( 161), V(24), V(14) }, { V( 0), V( 64), V( 130), V(50), V(29) },
{ V( 0), V( 63), V( 127), V(51), V(24) } } }; { V( 0), V( 63), V( 127), V(51), V(24) } } };
// Max bonus for king safety. Corresponds to start position with all the pawns // Max bonus for king safety. Corresponds to start position with all the pawns
// in front of the king and no enemy pawn on the horizon. // in front of the king and no enemy pawn on the horizon.
@@ -247,13 +246,15 @@ Value Entry::shelter_storm(const Position& pos, Square ksq) {
const Color Them = (Us == WHITE ? BLACK : WHITE); const Color Them = (Us == WHITE ? BLACK : WHITE);
enum { NoFriendlyPawn, Unblocked, BlockedByPawn, BlockedByKing };
Bitboard b = pos.pieces(PAWN) & (in_front_bb(Us, rank_of(ksq)) | rank_bb(ksq)); Bitboard b = pos.pieces(PAWN) & (in_front_bb(Us, rank_of(ksq)) | rank_bb(ksq));
Bitboard ourPawns = b & pos.pieces(Us); Bitboard ourPawns = b & pos.pieces(Us);
Bitboard theirPawns = b & pos.pieces(Them); Bitboard theirPawns = b & pos.pieces(Them);
Value safety = MaxSafetyBonus; Value safety = MaxSafetyBonus;
File kf = std::max(FILE_B, std::min(FILE_G, file_of(ksq))); File center = std::max(FILE_B, std::min(FILE_G, file_of(ksq)));
for (File f = kf - File(1); f <= kf + File(1); ++f) for (File f = center - File(1); f <= center + File(1); ++f)
{ {
b = ourPawns & file_bb(f); b = ourPawns & file_bb(f);
Rank rkUs = b ? relative_rank(Us, backmost_sq(Us, b)) : RANK_1; Rank rkUs = b ? relative_rank(Us, backmost_sq(Us, b)) : RANK_1;
@@ -262,12 +263,11 @@ Value Entry::shelter_storm(const Position& pos, Square ksq) {
Rank rkThem = b ? relative_rank(Us, frontmost_sq(Them, b)) : RANK_1; Rank rkThem = b ? relative_rank(Us, frontmost_sq(Them, b)) : RANK_1;
safety -= ShelterWeakness[std::min(f, FILE_H - f)][rkUs] safety -= ShelterWeakness[std::min(f, FILE_H - f)][rkUs]
+ StormDanger[std::min(f, FILE_H - f)] + StormDanger
[file_of(ksq) == f && relative_rank(Us, ksq) == rkThem - 1 ? 3 : [f == file_of(ksq) && rkThem == relative_rank(Us, ksq) + 1 ? BlockedByKing :
rkUs == RANK_1 ? 0 : rkUs == RANK_1 ? NoFriendlyPawn :
rkThem != rkUs + 1 ? 1 : rkThem == rkUs + 1 ? BlockedByPawn : Unblocked]
/* pawn blocked by pawn */ 2 ] [std::min(f, FILE_H - f)][rkThem];
[rkThem];
} }
return safety; return safety;