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Better naming in endgame code
And small clean-up of magic bitboards code. No functional change. Closes #1138
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committed by
Joona Kiiski
parent
f907d5b7d9
commit
27ba611a3d
@@ -155,7 +155,7 @@ Entry* probe(const Position& pos) {
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if ((sf = pos.this_thread()->endgames.probe<ScaleFactor>(key)) != nullptr)
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{
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e->scalingFunction[sf->strong_side()] = sf; // Only strong color assigned
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e->scalingFunction[sf->strongSide] = sf; // Only strong color assigned
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return e;
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}
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