Rewrite how commands from GUI are read

Instead of polling for input use a dedicated listener
thread to read commands from the GUI independently
from other threads.

To do this properly we have to delegate to the listener
all the reading from the GUI: while searching but also
while waiting for a command, like in std::getline().

So we have two possible behaviours: in-sync mode, in which
the thread mimics std::getline() and the caller blocks until
something is read from GUI, and async mode where the listener
continuously reads and processes GUI commands while other
threads are searching.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2011-11-05 07:53:19 +01:00
parent 22b9307aba
commit 2617aa415e
4 changed files with 188 additions and 65 deletions

View File

@@ -439,6 +439,10 @@ bool think(Position& pos, const SearchLimits& limits, Move searchMoves[]) {
<< endl;
}
// Start async mode to catch UCI commands sent to us while searching,
// like "quit", "stop", etc.
Threads.start_listener();
// We're ready to start thinking. Call the iterative deepening loop function
Move ponderMove = MOVE_NONE;
Move bestMove = id_loop(pos, searchMoves, &ponderMove);
@@ -462,6 +466,9 @@ bool think(Position& pos, const SearchLimits& limits, Move searchMoves[]) {
// This makes all the threads to go to sleep
Threads.set_size(1);
// From now on any UCI command will be read in-sync with Threads.getline()
Threads.stop_listener();
// If we are pondering or in infinite search, we shouldn't print the
// best move before we are told to do so.
if (!StopRequest && (Limits.ponder || Limits.infinite))
@@ -1912,38 +1919,6 @@ split_point_start: // At split points actual search starts from here
static int lastInfoTime;
int t = current_search_time();
// Poll for input
if (input_available())
{
// We are line oriented, don't read single chars
string command;
if (!std::getline(std::cin, command) || command == "quit")
{
// Quit the program as soon as possible
Limits.ponder = false;
QuitRequest = StopRequest = true;
return;
}
else if (command == "stop")
{
// Stop calculating as soon as possible, but still send the "bestmove"
// and possibly the "ponder" token when finishing the search.
Limits.ponder = false;
StopRequest = true;
}
else if (command == "ponderhit")
{
// The opponent has played the expected move. GUI sends "ponderhit" if
// we were told to ponder on the same move the opponent has played. We
// should continue searching but switching from pondering to normal search.
Limits.ponder = false;
if (StopOnPonderhit)
StopRequest = true;
}
}
// Print search information
if (t < 1000)
lastInfoTime = 0;
@@ -1988,14 +1963,14 @@ split_point_start: // At split points actual search starts from here
void wait_for_stop_or_ponderhit() {
string command;
string cmd;
// Wait for a command from stdin
while ( std::getline(std::cin, command)
&& command != "ponderhit" && command != "stop" && command != "quit") {};
while (cmd != "ponderhit" && cmd != "stop" && cmd != "quit")
Threads.getline(cmd);
if (command != "ponderhit" && command != "stop")
QuitRequest = true; // Must be "quit" or getline() returned false
if (cmd == "quit")
QuitRequest = true;
}
@@ -2248,3 +2223,34 @@ void Thread::idle_loop(SplitPoint* sp) {
}
}
}
// ThreadsManager::do_uci_async_cmd() processes the commands from GUI received
// by listener thread while the other threads are searching.
void ThreadsManager::do_uci_async_cmd(const std::string& cmd) {
if (cmd == "quit")
{
// Quit the program as soon as possible
Limits.ponder = false;
QuitRequest = StopRequest = true;
}
else if (cmd == "stop")
{
// Stop calculating as soon as possible, but still send the "bestmove"
// and possibly the "ponder" token when finishing the search.
Limits.ponder = false;
StopRequest = true;
}
else if (cmd == "ponderhit")
{
// The opponent has played the expected move. GUI sends "ponderhit" if
// we were told to ponder on the same move the opponent has played. We
// should continue searching but switching from pondering to normal search.
Limits.ponder = false;
if (StopOnPonderhit)
StopRequest = true;
}
}