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Big King Safety tuning
All king safety related terms (shelterweakness, stormdanger, attackunits, ..) was tuned together. Additionally for attack units a finer granularity (factor 4) is used. STC ELO: 9.22 +-3.1 (95%) LOS: 100.0% Total: 19514 W: 4340 L: 3822 D: 11352 LTC LLR: 2.96 (-2.94,2.94) [0.00,6.00] Total: 6399 W: 1192 L: 1056 D: 4151 Bench: 8224782 Resolves #184
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committed by
Gary Linscott
parent
4c9b423161
commit
25b492ab58
@@ -91,7 +91,7 @@ namespace {
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// Evaluation weights, indexed by evaluation term
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enum { Mobility, PawnStructure, PassedPawns, Space, KingSafety };
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const struct Weight { int mg, eg; } Weights[] = {
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{289, 344}, {233, 201}, {221, 273}, {46, 0}, {318, 0}
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{289, 344}, {233, 201}, {221, 273}, {46, 0}, {321, 0}
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};
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#define V(v) Value(v)
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@@ -186,15 +186,15 @@ namespace {
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// index to KingDanger[].
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//
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// KingAttackWeights[PieceType] contains king attack weights by piece type
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const int KingAttackWeights[] = { 0, 0, 2, 2, 3, 5 };
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const int KingAttackWeights[] = { 0, 0, 6, 2, 5, 5 };
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// Bonuses for enemy's safe checks
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const int QueenContactCheck = 24;
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const int RookContactCheck = 16;
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const int QueenCheck = 12;
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const int RookCheck = 8;
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const int BishopCheck = 2;
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const int KnightCheck = 3;
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const int QueenContactCheck = 92;
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const int RookContactCheck = 68;
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const int QueenCheck = 50;
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const int RookCheck = 36;
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const int BishopCheck = 7;
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const int KnightCheck = 14;
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// KingDanger[attackUnits] contains the actual king danger weighted
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// scores, indexed by a calculated integer number.
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@@ -411,11 +411,12 @@ namespace {
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// number and types of the enemy's attacking pieces, the number of
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// attacked and undefended squares around our king and the quality of
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// the pawn shelter (current 'score' value).
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attackUnits = std::min(20, (ei.kingAttackersCount[Them] * ei.kingAttackersWeight[Them]) / 2)
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+ 3 * (ei.kingAdjacentZoneAttacksCount[Them] + popcount<Max15>(undefended))
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+ 2 * (ei.pinnedPieces[Us] != 0)
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- mg_value(score) / 32
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- !pos.count<QUEEN>(Them) * 15;
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attackUnits = std::min(77, ei.kingAttackersCount[Them] * ei.kingAttackersWeight[Them])
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+ 10 * ei.kingAdjacentZoneAttacksCount[Them]
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+ 19 * popcount<Max15>(undefended)
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+ 9 * (ei.pinnedPieces[Us] != 0)
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- mg_value(score) * 63 / 512
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- !pos.count<QUEEN>(Them) * 60;
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// Analyse the enemy's safe queen contact checks. Firstly, find the
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// undefended squares around the king reachable by the enemy queen...
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@@ -475,7 +476,7 @@ namespace {
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// Finally, extract the king danger score from the KingDanger[]
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// array and subtract the score from evaluation.
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score -= KingDanger[std::max(std::min(attackUnits, 99), 0)];
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score -= KingDanger[std::max(std::min(attackUnits / 4, 99), 0)];
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}
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if (Trace)
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