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Remove white/black_pawn_attacks_square()
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -406,8 +406,8 @@ bool Position::piece_attacks_square(Square f, Square t) const {
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assert(square_is_ok(t));
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switch(piece_on(f)) {
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case WP: return white_pawn_attacks_square(f, t);
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case BP: return black_pawn_attacks_square(f, t);
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case WP: return pawn_attacks_square(WHITE, f, t);
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case BP: return pawn_attacks_square(BLACK, f, t);
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case WN: case BN: return piece_attacks_square<KNIGHT>(f, t);
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case WB: case BB: return piece_attacks_square<BISHOP>(f, t);
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case WR: case BR: return piece_attacks_square<ROOK>(f, t);
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@@ -668,8 +668,8 @@ bool Position::move_attacks_square(Move m, Square s) const {
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assert(square_is_occupied(f));
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switch(piece_on(f)) {
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case WP: return white_pawn_attacks_square(t, s);
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case BP: return black_pawn_attacks_square(t, s);
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case WP: return pawn_attacks_square(WHITE, t, s);
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case BP: return pawn_attacks_square(BLACK, t, s);
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case WN: case BN: return piece_attacks_square<KNIGHT>(t, s);
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case WB: case BB: return piece_attacks_square<BISHOP>(t, s);
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case WR: case BR: return piece_attacks_square<ROOK>(t, s);
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