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Verified SEE pruning for capturing and checking moves.
Patch analyzes field after SEE exchanges concluded with a recapture by the opponent: if opponent Queen/Rook/King results under attack after the exchanges, we consider the move sharp and don't prune it. Important note: By accident I forgot to adjust 'occupied' when the king takes part in the exchanges. As result of this a move is considered sharp too, when opponent king apparently can evade check by recapturing. Surprisingly this seems contribute to patch's strength. STC: https://tests.stockfishchess.org/tests/view/640b16132644b62c33947397 LLR: 2.96 (-2.94,2.94) <0.00,2.00> Total: 116400 W: 31239 L: 30817 D: 54344 Ptnml(0-2): 350, 12742, 31618, 13116, 374 LTC: https://tests.stockfishchess.org/tests/view/640c88092644b62c3394c1c5 LLR: 2.95 (-2.94,2.94) <0.50,2.50> Total: 177600 W: 47988 L: 47421 D: 82191 Ptnml(0-2): 62, 16905, 54317, 17436, 80 closes https://github.com/official-stockfish/Stockfish/pull/4453 bench: 5012145
This commit is contained in:
committed by
Joost VandeVondele
parent
02e4697055
commit
24b37e4586
@@ -1062,7 +1062,7 @@ Key Position::key_after(Move m) const {
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/// SEE value of move is greater or equal to the given threshold. We'll use an
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/// algorithm similar to alpha-beta pruning with a null window.
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bool Position::see_ge(Move m, Value threshold) const {
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bool Position::see_ge(Move m, Bitboard& occupied, Value threshold) const {
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assert(is_ok(m));
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@@ -1081,7 +1081,7 @@ bool Position::see_ge(Move m, Value threshold) const {
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return true;
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assert(color_of(piece_on(from)) == sideToMove);
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Bitboard occupied = pieces() ^ from ^ to;
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occupied = pieces() ^ from ^ to; // xoring to is important for pinned piece logic
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Color stm = sideToMove;
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Bitboard attackers = attackers_to(to, occupied);
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Bitboard stmAttackers, bb;
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@@ -1112,45 +1112,44 @@ bool Position::see_ge(Move m, Value threshold) const {
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// the bitboard 'attackers' any X-ray attackers behind it.
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if ((bb = stmAttackers & pieces(PAWN)))
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{
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occupied ^= least_significant_square_bb(bb);
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if ((swap = PawnValueMg - swap) < res)
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break;
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occupied ^= least_significant_square_bb(bb);
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attackers |= attacks_bb<BISHOP>(to, occupied) & pieces(BISHOP, QUEEN);
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}
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else if ((bb = stmAttackers & pieces(KNIGHT)))
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{
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occupied ^= least_significant_square_bb(bb);
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if ((swap = KnightValueMg - swap) < res)
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break;
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occupied ^= least_significant_square_bb(bb);
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}
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else if ((bb = stmAttackers & pieces(BISHOP)))
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{
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occupied ^= least_significant_square_bb(bb);
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if ((swap = BishopValueMg - swap) < res)
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break;
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occupied ^= least_significant_square_bb(bb);
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attackers |= attacks_bb<BISHOP>(to, occupied) & pieces(BISHOP, QUEEN);
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}
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else if ((bb = stmAttackers & pieces(ROOK)))
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{
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occupied ^= least_significant_square_bb(bb);
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if ((swap = RookValueMg - swap) < res)
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break;
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occupied ^= least_significant_square_bb(bb);
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attackers |= attacks_bb<ROOK>(to, occupied) & pieces(ROOK, QUEEN);
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}
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else if ((bb = stmAttackers & pieces(QUEEN)))
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{
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occupied ^= least_significant_square_bb(bb);
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if ((swap = QueenValueMg - swap) < res)
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break;
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occupied ^= least_significant_square_bb(bb);
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attackers |= (attacks_bb<BISHOP>(to, occupied) & pieces(BISHOP, QUEEN))
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| (attacks_bb<ROOK >(to, occupied) & pieces(ROOK , QUEEN));
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}
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